<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Dogs of War - All Forums]]></title>
		<link>http://dogsofwaronline.com/forum/</link>
		<description><![CDATA[Dogs of War - http://dogsofwaronline.com/forum]]></description>
		<pubDate>Sat, 19 May 2012 01:37:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Dogs of War for sale.]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1431</link>
			<pubDate>Mon, 14 May 2012 21:48:00 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1431</guid>
			<description><![CDATA[Hello all.<br />
<br />
I am selling of my Dogs of War and wanted to give my longtime compatriots here first dibs.  The link to the pics is here:<br />
<br />
<a href="http://www.flickr.com/photos/76140327@N06/sets/72157629730444530" target="_blank">http://www.flickr.com/photos/76140327@N0...9730444530</a><br />
<br />
Also, Bretonnians if interested:<br />
<br />
<a href="http://www.flickr.com/photos/76140327@N06/sets/72157629564783256" target="_blank">http://www.flickr.com/photos/76140327@N0...9564783256</a><br />
<br />
Thanks for looking.  If interested, PM me.  More than willing to part out, and no reasonable offers will be refused.<br />
<br />
Guido Sarducci]]></description>
			<content:encoded><![CDATA[Hello all.<br />
<br />
I am selling of my Dogs of War and wanted to give my longtime compatriots here first dibs.  The link to the pics is here:<br />
<br />
<a href="http://www.flickr.com/photos/76140327@N06/sets/72157629730444530" target="_blank">http://www.flickr.com/photos/76140327@N0...9730444530</a><br />
<br />
Also, Bretonnians if interested:<br />
<br />
<a href="http://www.flickr.com/photos/76140327@N06/sets/72157629564783256" target="_blank">http://www.flickr.com/photos/76140327@N0...9564783256</a><br />
<br />
Thanks for looking.  If interested, PM me.  More than willing to part out, and no reasonable offers will be refused.<br />
<br />
Guido Sarducci]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skavenblight Gazette issue #14 released]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1430</link>
			<pubDate>Sun, 13 May 2012 13:48:11 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1430</guid>
			<description><![CDATA[<img src="http://www.skavenblightgazette.com/issue/SG-Issue14-promoimage.jpg" border="0" alt="[Image: SG-Issue14-promoimage.jpg]" /><br />
<br />
Those rascal slaves who put the issues together have been slacking off. Never fear though, as we noticed their inactivity and whipped the slackers back to work. And this is what our feverished attacks have resulted in. <a href="http://www.skavenblightgazette.com/issue/issue14.html" target="_blank">Issue 14 is now available!</a><br />
<br />
Marvel as Kimzi makes the Plagueclaw Catapult more dangerous than ever before. Be awed by the never-ending font of knowledge that is Seer Squeek. Stare in wonder at Flem's recipe for disaster. There is all this, and much more, in Skavenblight Gazette <a href="http://www.skavenblightgazette.com/issue/issue14.html" target="_blank">Issue 14</a>.<br />
<br />
Don't miss any of it. Get reading!<br />
<br />
Greetz]]></description>
			<content:encoded><![CDATA[<img src="http://www.skavenblightgazette.com/issue/SG-Issue14-promoimage.jpg" border="0" alt="[Image: SG-Issue14-promoimage.jpg]" /><br />
<br />
Those rascal slaves who put the issues together have been slacking off. Never fear though, as we noticed their inactivity and whipped the slackers back to work. And this is what our feverished attacks have resulted in. <a href="http://www.skavenblightgazette.com/issue/issue14.html" target="_blank">Issue 14 is now available!</a><br />
<br />
Marvel as Kimzi makes the Plagueclaw Catapult more dangerous than ever before. Be awed by the never-ending font of knowledge that is Seer Squeek. Stare in wonder at Flem's recipe for disaster. There is all this, and much more, in Skavenblight Gazette <a href="http://www.skavenblightgazette.com/issue/issue14.html" target="_blank">Issue 14</a>.<br />
<br />
Don't miss any of it. Get reading!<br />
<br />
Greetz]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3K Pirate Army]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1429</link>
			<pubDate>Mon, 07 May 2012 14:00:15 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1429</guid>
			<description><![CDATA[Well, I finally put together a new list to replace my old one (10 years ago?) It uses the new 4.0 rules.<br />
<br />
Lords<br />
Pirate Captain w/ heavy armor, pistol<br />
Wizard Lord<br />
<br />
Heroes<br />
Paymaster w/ pistol, payches<br />
First Mate w/ heavy armor, pistol<br />
<br />
Core Units<br />
30 Pikemen<br />
20 Handgunners (crossbowmen)<br />
2x12 Duelists w/ pistols<br />
<br />
Special Units<br />
6 Maneaters--half with handguns, half with great weapons<br />
Long Drong<br />
15 Slayer Pirates<br />
Richter Krueger<br />
29 Cursed Company<br />
<br />
Rare Units<br />
Giant<br />
Malakai<br />
Goblin Hewer<br />
Crew<br />
Cannon<br />
Crew<br />
<br />
It's based off of my old pirate army, so no cav. :-P<br />
I haven't sifted through magic items or traits yet.]]></description>
			<content:encoded><![CDATA[Well, I finally put together a new list to replace my old one (10 years ago?) It uses the new 4.0 rules.<br />
<br />
Lords<br />
Pirate Captain w/ heavy armor, pistol<br />
Wizard Lord<br />
<br />
Heroes<br />
Paymaster w/ pistol, payches<br />
First Mate w/ heavy armor, pistol<br />
<br />
Core Units<br />
30 Pikemen<br />
20 Handgunners (crossbowmen)<br />
2x12 Duelists w/ pistols<br />
<br />
Special Units<br />
6 Maneaters--half with handguns, half with great weapons<br />
Long Drong<br />
15 Slayer Pirates<br />
Richter Krueger<br />
29 Cursed Company<br />
<br />
Rare Units<br />
Giant<br />
Malakai<br />
Goblin Hewer<br />
Crew<br />
Cannon<br />
Crew<br />
<br />
It's based off of my old pirate army, so no cav. :-P<br />
I haven't sifted through magic items or traits yet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arrrrr!]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1428</link>
			<pubDate>Sat, 05 May 2012 07:55:54 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1428</guid>
			<description><![CDATA[Aarrr!! I'm Black Davey!!! Whar's the rum?!?]]></description>
			<content:encoded><![CDATA[Aarrr!! I'm Black Davey!!! Whar's the rum?!?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adventuring Band]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1427</link>
			<pubDate>Mon, 30 Apr 2012 05:26:26 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1427</guid>
			<description><![CDATA[<span style="font-style: italic;">	In a weathered and damp inn on the road from Atritan on the Tilean Peninsula, Magsman Timus DePree waiting for his contact, sipping at the watered down hard spirits they served here. Throughout the afternoon, riders and foot travelers stopped in the shelter for a brief respite and warm mug of cheap hard cider. As the crowd grew Timus became aware that he was no longer alone in the corner table next to him. A dark hooded robe covered the face of the man, but yet a glint of metal was betrayed beneath the cloak. “I understand that you may need the skills of some ahem, problem solvers”, he spoke in a quiet whisper. Timus replied yes and that his master would pay a very fair price for copy of battle plans of Lord Savitora’s army which is encamped less than 7 days ride from here. A very fair price indeed, when what you ask will cost more than just gold alone. A share of the spoils from the coming battle in the amount of 1 full share for each if the party members, the hooded man whispered back. Timus eyes grew wide as his did the math quickly in his head, as each of the army regiments only got 1 full share for the unit. A very costly price that had to be paid he thought, but quickly countered in that case the ahem, problem solvers had best show up on the battlefield to ensure the high price of the spoils beyond the gold was only paid the those whom survived the day. The hooded figure quickly thrust of out his hand and grabbed a dagger from his belt and drew the blade across the palm of his hand and said to Timus then on my blood I swear just that. And as quickly has he arrived, he was gone and Timus was again alone in the dark corner of the inn. Never knowing that what he had just spoken and agreed to was observed by others in the room, below in the cellar or even the attic.</span><br />
<br />
Regiment of Renown - Adventuring Band<br />
A group of adventurers will often be hired as a Special Unit in the Dog of War Army. The group may consist of a minimum of 1 member and up to a maximum of 10 members. They are selected from the four primary races of good: Humans, High Elves, Dwarves, and Halflings. Each of the adventurers must choose a Class (Profession) which will determine any additional benefits and/or abilities. They many never be joined by any other characters nor many they join with any other units or characters. For gaming purposes they are treated as a unit. Each model may issue and accept challenges. An additional experience level (+1 Wo) may be selected for each member of the group for (20 points). Each adventurer is equipped with Hand Weapon and Light Armor. The Adventuring Band may only be hired by Dwarfs, Empire, High Elf, Lizardman, and Wood Elf as a Special Unit and Bretonnian as a Rare Unit.<br />
<br />
<span style="font-weight: bold;">Special Rules:</span> Skirmishers<br />
<br />
Name Cost Mv WS BS St To	Wo In At Ld<br />
Human 13  4    3   3   3  3    1    3  2	7<br />
Dwarf   15  3    4   3   3  4	1    2  2	8<br />
High Elf 18 5    4	4   3  3	1    5  2	8<br />
Halfling 10 4    3	4   2  2	1    5  2	7<br />
<br />
Class	Abrv	Cost	Notes<br />
Warrior 	War	8	+1 WS, +1 St<br />
Ranger 	Rgr	6	+1 BS<br />
Rogue 	Rou	6<br />
Noble 	No	8	+1 Ld	(0-1)<br />
Zealot 	Zea	7	MR (1)	(0-1)<br />
Wanderer 	Wan	10	WSv 5+	(0-1)<br />
Entertainer	Ent	6		(0-1)<br />
<br />
• Warrior Class gains: Unit is Immune to Panic; can choose: Shield (1 point); Heavy Armor [replaces Light Armor] (2 points); Great Weapon (2 points) or Extra Hand Weapon (2 points).<br />
• Ranger Class gains: Bow; Unit may Scout; can choose: Crossbow [replaces Bow] (1 point).<br />
• Rogue Class gains: Throwing Weapons [Multiple Shot (x2)], Unit is an additional -1 to hit from shooting (max: -1); can choose: [replaces Throwing Weapons] Extra Hand Weapon (1 point) or Pistol (2 points).<br />
• Noble Class (0-1) per group can choose: Heavy Armor [replaces Light Armor] (2 points); Cathayan Long Sword [+1 WS, +1 In, AP] (8 points) or Cavalry Hammer [+1 St, Requires Two Hands] (5 points) or Rapier [+1 Sv in Close Combat] (3 points); Enchanted Weapon [Counts as Flaming Attacks and Magical in close combat] (10 points) or Envenomed Weapon [Counts as Poisoned Attacks in close combat] (8 points).<br />
• Zealot Class (0-1) per group gains: Unit has MR (1); can choose: Great Weapon or Extra Hand Weapon or Shield (free); Pistol (5 points).<br />
• Wanderer Class (0-1) per group gains: Counts as Standard Bearer; Always hits and wounds of 4+; can choose: Shield (1 point).<br />
• Entertainer Class (0-1) per group gains: Counts as Musician; One enemy unit within 8” may be tested for Stupidity each round; Extra Hand Weapon.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/pdf.gif" border="0" alt=".pdf" />&nbsp;&nbsp;<a href="attachment.php?aid=329" target="_blank">Warhammer Fantasy 8th Ed. - Alternate Rules - Adventuring Bands.pdf</a> (Size: 47.7 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;">	In a weathered and damp inn on the road from Atritan on the Tilean Peninsula, Magsman Timus DePree waiting for his contact, sipping at the watered down hard spirits they served here. Throughout the afternoon, riders and foot travelers stopped in the shelter for a brief respite and warm mug of cheap hard cider. As the crowd grew Timus became aware that he was no longer alone in the corner table next to him. A dark hooded robe covered the face of the man, but yet a glint of metal was betrayed beneath the cloak. “I understand that you may need the skills of some ahem, problem solvers”, he spoke in a quiet whisper. Timus replied yes and that his master would pay a very fair price for copy of battle plans of Lord Savitora’s army which is encamped less than 7 days ride from here. A very fair price indeed, when what you ask will cost more than just gold alone. A share of the spoils from the coming battle in the amount of 1 full share for each if the party members, the hooded man whispered back. Timus eyes grew wide as his did the math quickly in his head, as each of the army regiments only got 1 full share for the unit. A very costly price that had to be paid he thought, but quickly countered in that case the ahem, problem solvers had best show up on the battlefield to ensure the high price of the spoils beyond the gold was only paid the those whom survived the day. The hooded figure quickly thrust of out his hand and grabbed a dagger from his belt and drew the blade across the palm of his hand and said to Timus then on my blood I swear just that. And as quickly has he arrived, he was gone and Timus was again alone in the dark corner of the inn. Never knowing that what he had just spoken and agreed to was observed by others in the room, below in the cellar or even the attic.</span><br />
<br />
Regiment of Renown - Adventuring Band<br />
A group of adventurers will often be hired as a Special Unit in the Dog of War Army. The group may consist of a minimum of 1 member and up to a maximum of 10 members. They are selected from the four primary races of good: Humans, High Elves, Dwarves, and Halflings. Each of the adventurers must choose a Class (Profession) which will determine any additional benefits and/or abilities. They many never be joined by any other characters nor many they join with any other units or characters. For gaming purposes they are treated as a unit. Each model may issue and accept challenges. An additional experience level (+1 Wo) may be selected for each member of the group for (20 points). Each adventurer is equipped with Hand Weapon and Light Armor. The Adventuring Band may only be hired by Dwarfs, Empire, High Elf, Lizardman, and Wood Elf as a Special Unit and Bretonnian as a Rare Unit.<br />
<br />
<span style="font-weight: bold;">Special Rules:</span> Skirmishers<br />
<br />
Name Cost Mv WS BS St To	Wo In At Ld<br />
Human 13  4    3   3   3  3    1    3  2	7<br />
Dwarf   15  3    4   3   3  4	1    2  2	8<br />
High Elf 18 5    4	4   3  3	1    5  2	8<br />
Halfling 10 4    3	4   2  2	1    5  2	7<br />
<br />
Class	Abrv	Cost	Notes<br />
Warrior 	War	8	+1 WS, +1 St<br />
Ranger 	Rgr	6	+1 BS<br />
Rogue 	Rou	6<br />
Noble 	No	8	+1 Ld	(0-1)<br />
Zealot 	Zea	7	MR (1)	(0-1)<br />
Wanderer 	Wan	10	WSv 5+	(0-1)<br />
Entertainer	Ent	6		(0-1)<br />
<br />
• Warrior Class gains: Unit is Immune to Panic; can choose: Shield (1 point); Heavy Armor [replaces Light Armor] (2 points); Great Weapon (2 points) or Extra Hand Weapon (2 points).<br />
• Ranger Class gains: Bow; Unit may Scout; can choose: Crossbow [replaces Bow] (1 point).<br />
• Rogue Class gains: Throwing Weapons [Multiple Shot (x2)], Unit is an additional -1 to hit from shooting (max: -1); can choose: [replaces Throwing Weapons] Extra Hand Weapon (1 point) or Pistol (2 points).<br />
• Noble Class (0-1) per group can choose: Heavy Armor [replaces Light Armor] (2 points); Cathayan Long Sword [+1 WS, +1 In, AP] (8 points) or Cavalry Hammer [+1 St, Requires Two Hands] (5 points) or Rapier [+1 Sv in Close Combat] (3 points); Enchanted Weapon [Counts as Flaming Attacks and Magical in close combat] (10 points) or Envenomed Weapon [Counts as Poisoned Attacks in close combat] (8 points).<br />
• Zealot Class (0-1) per group gains: Unit has MR (1); can choose: Great Weapon or Extra Hand Weapon or Shield (free); Pistol (5 points).<br />
• Wanderer Class (0-1) per group gains: Counts as Standard Bearer; Always hits and wounds of 4+; can choose: Shield (1 point).<br />
• Entertainer Class (0-1) per group gains: Counts as Musician; One enemy unit within 8” may be tested for Stupidity each round; Extra Hand Weapon.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/pdf.gif" border="0" alt=".pdf" />&nbsp;&nbsp;<a href="attachment.php?aid=329" target="_blank">Warhammer Fantasy 8th Ed. - Alternate Rules - Adventuring Bands.pdf</a> (Size: 47.7 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vermillion and the Green eyed Ratmen (RoR)]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1426</link>
			<pubDate>Sat, 28 Apr 2012 09:18:47 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1426</guid>
			<description><![CDATA[In the under empire clans are only as powerful as their warlord's ability to scheme and scurry there way to the top. Warpstone was the currency and lifeblood of any successful infestation.  <br />
Vermillion Knew this. He was a coward, but a treacherous one who tunneled deep into the recess of his mind for away to obtain this rare substance. His whiskers twitched when he smelled the idea forming. It was like rancid milk and mint to the taste. <br />
To collect precious Warpstone! Through many spies and deaths Grail found a source untapped in a comet that fell from the sky in the Manling city of mordhiem. Success meant many breeders, wealth and a better position amongst the clans. Failure, on the other hand, i[/code]s best not contemplated…<br />
Scores of battles, civil war, skirmishes didnt stop Vermillions advances. His clan Flemict paid dearly for the price of the magic stone. <br />
Soon his blood red eyes where focused on other veins of warpstone which stretched to Cathay and beyond. The council of thirteen in skavenblight detested Vermillion and his clan as they saw something no skaven should ever possess...Pride. <br />
Vermillion was growing ever more distant from the Great horned rat, and seeking the petty trappings of worldly power, sacrificing all at the altar of<br />
greed. Warpstone was all that mattered.  <br />
His clan had been claimed by the black hunger. Many of them died without the consumption of the plagued rock. There metabolism making them jittery and rabid. <br />
The clan grows smaller and smaller and has become a fragment of its former wicked stature. Sellswords now for Warpstone to the rare merchant prince who has it. Sometimes Vermillion would receive his payment and not show for the battle leaving his existence a story and a myth to Manlings.<br />
<br />
Description: Vermillion has white greyish fur, red beady eyes and rides usally a Rat Ogre Bonebreaker into battle amongst Green eyed, brown fur crazed slaves.<br />
<br />
<span style="font-weight: bold;">For Hire:</span>Dogs of war only Rare choice.<br />
<br />
<span style="font-weight: bold;">Points: </span>Vermillion, his monstrous mount(Bone Breaker Rat ogre), WarpGrinder and 9 other skaven including musician and standard bearer are 310 points. you may add an additional skaven for 3 points each.<br />
<br />
                           <span style="font-weight: bold;"> M    WS   BS   S   T   W   I   A   Ld</span><br />
<span style="font-weight: bold;">Vermillion  </span>         5      5     4    4   4    2   6   3    6<br />
<span style="font-weight: bold;">BoneBreaker</span>       6      4     3    5   5    4   3   5    5<br />
<span style="font-weight: bold;">Skaven Slave</span>     5      2     2    3   3    1   4   1    2<br />
<br />
<span style="font-weight: bold;">Weapons:</span>hand weapon and snare-net<br />
                      Vermillion carries a Warp Fighting Claw(+1 strength, armor piercing and is a warpstone weapon) and snare-net<br />
                      Bone Breaker has claws and savagery <br />
<span style="font-weight: bold;">Armor:</span>none. Vermilion wears heavy armor<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">SPECIAL RULES</span></span> <br />
Scurry away, Strength in numbers, Verminous valor, Expendable, Cornered Rats, The Black hunger, Attached unit, Deploying via tunnel, Fear (as long as Vermillion and Bonebreaker are alive), Second thoughts<br />
<br />
The Black Hunger: Not in constant warp stone exposure and/or consumption leaves the clan in withdrawal. Vermilion starves his slaves before battle leaving them rabid (+2 attacks) and every friendly compulsory movement phase the unit loses D6 wounds (Vermillion nor the Bone Breaker <span style="text-decoration: underline;"><span style="font-weight: bold;">cannot</span></span> suffer from this) <br />
<br />
Second thoughts: At the beginning of every Dogs of war turn Vermilions unit is on the battle field count objective points (if there are any objectives besides victory points from killing units) and/or markers. If the enemy is winning or has more objectives roll a D6. 1-3 Vermillion and his unit flee the battle field as per cornered Rats rule. 4-6 Vermillion and his unit continue to fight. <br />
<br />
Warp Banner: Looking into the Warp itself has a peering effect on ones soul.<br />
Magic resistance (2)<br />
Bound spell level 5 (Hex) Any enemy unit touching the banner is cursed and has to re-roll successful hits in close combat and armor saves.<br />
<br />
Hope you guys like. Dogs of war not having a skaven race option was all we are missing...and maybe a real chariot unit. <br />
  <br />
<br />
<br />
<hr />
<a href="http://www.joemadfan.com/plugins/p17_image_gallery/images/374.jpg" target="_blank">http://www.joemadfan.com/plugins/p17_ima...es/374.jpg</a><br />
Heres how i thought he looked except Vermillion uses a wolverine x-men warpstone claw that he copied from cathayan monks.]]></description>
			<content:encoded><![CDATA[In the under empire clans are only as powerful as their warlord's ability to scheme and scurry there way to the top. Warpstone was the currency and lifeblood of any successful infestation.  <br />
Vermillion Knew this. He was a coward, but a treacherous one who tunneled deep into the recess of his mind for away to obtain this rare substance. His whiskers twitched when he smelled the idea forming. It was like rancid milk and mint to the taste. <br />
To collect precious Warpstone! Through many spies and deaths Grail found a source untapped in a comet that fell from the sky in the Manling city of mordhiem. Success meant many breeders, wealth and a better position amongst the clans. Failure, on the other hand, i[/code]s best not contemplated…<br />
Scores of battles, civil war, skirmishes didnt stop Vermillions advances. His clan Flemict paid dearly for the price of the magic stone. <br />
Soon his blood red eyes where focused on other veins of warpstone which stretched to Cathay and beyond. The council of thirteen in skavenblight detested Vermillion and his clan as they saw something no skaven should ever possess...Pride. <br />
Vermillion was growing ever more distant from the Great horned rat, and seeking the petty trappings of worldly power, sacrificing all at the altar of<br />
greed. Warpstone was all that mattered.  <br />
His clan had been claimed by the black hunger. Many of them died without the consumption of the plagued rock. There metabolism making them jittery and rabid. <br />
The clan grows smaller and smaller and has become a fragment of its former wicked stature. Sellswords now for Warpstone to the rare merchant prince who has it. Sometimes Vermillion would receive his payment and not show for the battle leaving his existence a story and a myth to Manlings.<br />
<br />
Description: Vermillion has white greyish fur, red beady eyes and rides usally a Rat Ogre Bonebreaker into battle amongst Green eyed, brown fur crazed slaves.<br />
<br />
<span style="font-weight: bold;">For Hire:</span>Dogs of war only Rare choice.<br />
<br />
<span style="font-weight: bold;">Points: </span>Vermillion, his monstrous mount(Bone Breaker Rat ogre), WarpGrinder and 9 other skaven including musician and standard bearer are 310 points. you may add an additional skaven for 3 points each.<br />
<br />
                           <span style="font-weight: bold;"> M    WS   BS   S   T   W   I   A   Ld</span><br />
<span style="font-weight: bold;">Vermillion  </span>         5      5     4    4   4    2   6   3    6<br />
<span style="font-weight: bold;">BoneBreaker</span>       6      4     3    5   5    4   3   5    5<br />
<span style="font-weight: bold;">Skaven Slave</span>     5      2     2    3   3    1   4   1    2<br />
<br />
<span style="font-weight: bold;">Weapons:</span>hand weapon and snare-net<br />
                      Vermillion carries a Warp Fighting Claw(+1 strength, armor piercing and is a warpstone weapon) and snare-net<br />
                      Bone Breaker has claws and savagery <br />
<span style="font-weight: bold;">Armor:</span>none. Vermilion wears heavy armor<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">SPECIAL RULES</span></span> <br />
Scurry away, Strength in numbers, Verminous valor, Expendable, Cornered Rats, The Black hunger, Attached unit, Deploying via tunnel, Fear (as long as Vermillion and Bonebreaker are alive), Second thoughts<br />
<br />
The Black Hunger: Not in constant warp stone exposure and/or consumption leaves the clan in withdrawal. Vermilion starves his slaves before battle leaving them rabid (+2 attacks) and every friendly compulsory movement phase the unit loses D6 wounds (Vermillion nor the Bone Breaker <span style="text-decoration: underline;"><span style="font-weight: bold;">cannot</span></span> suffer from this) <br />
<br />
Second thoughts: At the beginning of every Dogs of war turn Vermilions unit is on the battle field count objective points (if there are any objectives besides victory points from killing units) and/or markers. If the enemy is winning or has more objectives roll a D6. 1-3 Vermillion and his unit flee the battle field as per cornered Rats rule. 4-6 Vermillion and his unit continue to fight. <br />
<br />
Warp Banner: Looking into the Warp itself has a peering effect on ones soul.<br />
Magic resistance (2)<br />
Bound spell level 5 (Hex) Any enemy unit touching the banner is cursed and has to re-roll successful hits in close combat and armor saves.<br />
<br />
Hope you guys like. Dogs of war not having a skaven race option was all we are missing...and maybe a real chariot unit. <br />
  <br />
<br />
<br />
<hr />
<a href="http://www.joemadfan.com/plugins/p17_image_gallery/images/374.jpg" target="_blank">http://www.joemadfan.com/plugins/p17_ima...es/374.jpg</a><br />
Heres how i thought he looked except Vermillion uses a wolverine x-men warpstone claw that he copied from cathayan monks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Known scammer- Zonk]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1425</link>
			<pubDate>Wed, 25 Apr 2012 16:45:19 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1425</guid>
			<description><![CDATA[As this happened on Chaos Dwarfs Online I wanted to share, be on the lookout for this individual: <a href="http://www.chaos-dwarfs.com/forum/showthread.php?tid=10163&amp;page=1" target="_blank">http://www.chaos-dwarfs.com/forum/showth...163&#x26;page=1</a><br />
<br />
About 50% of folks got their minis before he disappeared. Be vigilant on other sites you might frequent.]]></description>
			<content:encoded><![CDATA[As this happened on Chaos Dwarfs Online I wanted to share, be on the lookout for this individual: <a href="http://www.chaos-dwarfs.com/forum/showthread.php?tid=10163&amp;page=1" target="_blank">http://www.chaos-dwarfs.com/forum/showth...163&page=1</a><br />
<br />
About 50% of folks got their minis before he disappeared. Be vigilant on other sites you might frequent.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fredrick's Fighters 1,500]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1424</link>
			<pubDate>Mon, 23 Apr 2012 18:56:18 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1424</guid>
			<description><![CDATA[Hey all! I've been interested in Fantasy for a while now and recently I have decided to make a move into it. After some consideration I decided to go with Dogs of War mainly for the openess they provide with miniatures (my local Bunker is pretty intolerant of alternates unless you are Dogs of War). This is my 1,500 point list and I would LOVE to get some feedback as to what is worth taking/dropping:<br />
<br />
Also, are Dogs of War heavy cav Special or Core?<br />
<br />
<span style="font-weight: bold;">Heroes:</span><br />
Hireling Wizard Lord (175) Dispel Scroll (25) – 200<br />
<br />
Paymaster (55) Barded Warhorse/Heavy Armor/Shield (20) Lance (4) Talisman of Protection (15) – 94<br />
<br />
<span style="font-weight: bold;">Core:</span><br />
<span style="font-style: italic;">Drago's Pikes</span><br />
30 Pikemen (300) Heavy Armor (30) Full Command (30) – 360 <br />
<span style="font-style: italic;">Sergio’s Marksmen</span><br />
20 Crossbowmen (160) Marksman (10) – 170 <br />
Braganza’s Besiegers (185) 2 Besiegers (22) – 207<br />
<span style="font-style: italic;">Captain Morgan’s Crew</span><br />
12 Duelists (60) Musician/Champion (20) Pistols (48) – 128 <br />
<br />
<span style="font-weight: bold;">Special:</span><br />
<span style="font-style: italic;">Dietrich’s Lances</span><br />
10 Heavy Cavalry (190) Barding (20) Full Command (45) – 255 <br />
<br />
<span style="font-weight: bold;">Rare:</span><br />
<span style="font-style: italic;">Ol’ Nelly</span><br />
Cannon (85) <br />
<br />
<span style="font-weight: bold;">Total: 1,499</span><br />
<br />
My plan was to attach the Wizard to the pikes or crossbows and the Paymaster to the knights. Feedback apprecaited!]]></description>
			<content:encoded><![CDATA[Hey all! I've been interested in Fantasy for a while now and recently I have decided to make a move into it. After some consideration I decided to go with Dogs of War mainly for the openess they provide with miniatures (my local Bunker is pretty intolerant of alternates unless you are Dogs of War). This is my 1,500 point list and I would LOVE to get some feedback as to what is worth taking/dropping:<br />
<br />
Also, are Dogs of War heavy cav Special or Core?<br />
<br />
<span style="font-weight: bold;">Heroes:</span><br />
Hireling Wizard Lord (175) Dispel Scroll (25) – 200<br />
<br />
Paymaster (55) Barded Warhorse/Heavy Armor/Shield (20) Lance (4) Talisman of Protection (15) – 94<br />
<br />
<span style="font-weight: bold;">Core:</span><br />
<span style="font-style: italic;">Drago's Pikes</span><br />
30 Pikemen (300) Heavy Armor (30) Full Command (30) – 360 <br />
<span style="font-style: italic;">Sergio’s Marksmen</span><br />
20 Crossbowmen (160) Marksman (10) – 170 <br />
Braganza’s Besiegers (185) 2 Besiegers (22) – 207<br />
<span style="font-style: italic;">Captain Morgan’s Crew</span><br />
12 Duelists (60) Musician/Champion (20) Pistols (48) – 128 <br />
<br />
<span style="font-weight: bold;">Special:</span><br />
<span style="font-style: italic;">Dietrich’s Lances</span><br />
10 Heavy Cavalry (190) Barding (20) Full Command (45) – 255 <br />
<br />
<span style="font-weight: bold;">Rare:</span><br />
<span style="font-style: italic;">Ol’ Nelly</span><br />
Cannon (85) <br />
<br />
<span style="font-weight: bold;">Total: 1,499</span><br />
<br />
My plan was to attach the Wizard to the pikes or crossbows and the Paymaster to the knights. Feedback apprecaited!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ulfwerenar]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1422</link>
			<pubDate>Thu, 19 Apr 2012 01:15:49 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1422</guid>
			<description><![CDATA[Here's a werewolf I've had kicking around forever. My favourite Fantasy mini by GW. I've got a few wolf khorne beastmen coming my way which will also add to the unit. Ral Partha wolf beside him as well.<br />
Now I need some more GW wolfmen to complete the unit. <br />
this is the old Giant Werewolf from the Night Horrors range ('91 I think)<br />
<br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130654.jpg" border="0" alt="[Image: P1130654.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130655.jpg" border="0" alt="[Image: P1130655.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130656.jpg" border="0" alt="[Image: P1130656.jpg]" />]]></description>
			<content:encoded><![CDATA[Here's a werewolf I've had kicking around forever. My favourite Fantasy mini by GW. I've got a few wolf khorne beastmen coming my way which will also add to the unit. Ral Partha wolf beside him as well.<br />
Now I need some more GW wolfmen to complete the unit. <br />
this is the old Giant Werewolf from the Night Horrors range ('91 I think)<br />
<br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130654.jpg" border="0" alt="[Image: P1130654.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130655.jpg" border="0" alt="[Image: P1130655.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130656.jpg" border="0" alt="[Image: P1130656.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Avenging Knights of the Cleansing Flame - RoR]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1421</link>
			<pubDate>Tue, 17 Apr 2012 17:31:45 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1421</guid>
			<description><![CDATA[Chronus Goodheart was a member of a singular band of crusaders in the holy war against the Arabians. He was one of the Brotherhood. Chronus came from a deeply religious family and firmly believed in the ways of the West. He abhorred the swarthy, outlandish men of Araby and their insidiously evil culture. Now he was confronted by the most hideous scene he could possibly have envisaged.<br />
<br />
Before him was a sight that turned his stomach, and a stench that spelled both his nostrils and his soul. It was human carrion, carrion that had once been friend and fellow crusader. Chronus and his three companions were puzzled arid horrified at the sickening carnage that had fallen upon their fellows. It was the work of no man, or no sane man at least, they reasoned.<br />
<br />
They built a great funeral pyre to consume what remained of the Knights of the Brotherhood. As the flames bellowed and roared one of Chronus's Knights made a strange discovery amongst the ruins where the massacre had taken place. Returning to Chronus he told of his find, and Chronus at once investigated. What the young Knight had chanced upon was an underground sanctuary -originally part of a temple, but now hidden amongst the ruins. Entering inside Chronus saw the blood stained frescoes, frescoes that depicted scenes of horror and perversion of an altogether abhuman nature. Worst of all, upon the floor lay the discarded uniform and equipment of a Knight of The Brotherhood.<br />
<br />
'Eroneus', he gasped, as he recognised the clothing of one of the company, Eroneus Balbadron, his own cousin.<br />
<br />
Chronus's mind was thrown Into chaos. Clearly his cousin had been murdered, and in a manner both foul and inhuman. The whole thing stank of some perverse religious ritual, of a terrible sacrifice to who knows what hellish god.<br />
<br />
But it was Garland, the standard bearer who glimpsed the truth, for in his youth he had seen the secret woodland temples of the Gods of Chaos, and had heard rumours of their deeds. He came from the forests of the Empire, lands deep enough, and dark enough to hide the minions of chaos and their victims. In the ruins of the temple he recognised the signs.<br />
<br />
Chronus was struck dumb at what Garland told him. To find that his own cousin was the monster that had undoubtedly precipitated, if not actually accomplished, the deaths of so many good Knights, was a considerable blow.<br />
<br />
The Knights packed the sanctuary with straw, and around the whole circuit of the hill they spread such flammable materials as lay to hand. Within an hour the whole hilltop was on fire, and what little remained of the Knights of The brotherhood, and of the strange temple, was utterly destroyed. As the flames burned each Knight swore a great and binding oath.<br />
<br />
'This shall be our call to arms and symbol, the flame of our burning brothers. We must keep the flame burning until such time as our oath is fulfilled and the world cleansed of the evil of Chaos. Only then can our souls rest in peace. And the flame we shall bear as our device, and -the minions of Chaos will come to fear us, and we shall be known as the Avenging Knights of the Cleansing Flame.,<br />
<br />
So it was that the four Knights travelled abroad in search of Eroneus. They encountered much evidence of his passing, and many men joined them in their quest, for many were the unspeakable acts committed by the defilers of Chaos.<br />
<br />
<br />
For Hire:Avenging Knights of the Cleansing Flame can be hired as a Special Unit in Dogs of War armies. Alternatively, they can be hired as Rare Unit in other Warhammer armies, except Warriors of Chaos, Dark Elves and Orcs &amp; Goblins.<br />
<br />
Points: Chronus, and nine Avenging Knights, including Garland, Roland and Musician cost a total of 260 points. This is the minimum size unit you can hire. The regiment may be enlarged by adding extra models at a cost of 10 points each<br />
<br />
Knight M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 1, Ld 8<br />
Garland M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 1, Ld 8<br />
Roland M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 2, Ld 8<br />
Chronus M 4, WS 5, BS 3, S 4, T 4, W 2, I 4, A 3, Ld 8<br />
<br />
Unit Size: 10+<br />
<br />
Equipment: Hand Weapon, Heavy Armor, Spear, Shield. Garland is equipped with Hand Weapon, Heavy Armor and Sacred Brazier. Roland is equipped with Heavy Armor and Cleansing Flame. Chronus Hand Weapon, Heavy Armor and Shield.<br />
<br />
Special Rules:<br />
<br />
Cleansing Flame: Roland's sword makes magical &amp; flaming attacks. This weapon counts as a Great Weapon.<br />
<br />
Sacred Brazier: This standard was painted red with yellow flames, topped by a small brazier that remind the knights of their oaths. This banner confers a +2 Combat Resolution<br />
<br />
Hatred: Avenging Knights of the Cleansing Flame hate all things related to chaos and their worshipers.<br />
<br />
Just an update for this guys, hopefully I did a good job at it.]]></description>
			<content:encoded><![CDATA[Chronus Goodheart was a member of a singular band of crusaders in the holy war against the Arabians. He was one of the Brotherhood. Chronus came from a deeply religious family and firmly believed in the ways of the West. He abhorred the swarthy, outlandish men of Araby and their insidiously evil culture. Now he was confronted by the most hideous scene he could possibly have envisaged.<br />
<br />
Before him was a sight that turned his stomach, and a stench that spelled both his nostrils and his soul. It was human carrion, carrion that had once been friend and fellow crusader. Chronus and his three companions were puzzled arid horrified at the sickening carnage that had fallen upon their fellows. It was the work of no man, or no sane man at least, they reasoned.<br />
<br />
They built a great funeral pyre to consume what remained of the Knights of the Brotherhood. As the flames bellowed and roared one of Chronus's Knights made a strange discovery amongst the ruins where the massacre had taken place. Returning to Chronus he told of his find, and Chronus at once investigated. What the young Knight had chanced upon was an underground sanctuary -originally part of a temple, but now hidden amongst the ruins. Entering inside Chronus saw the blood stained frescoes, frescoes that depicted scenes of horror and perversion of an altogether abhuman nature. Worst of all, upon the floor lay the discarded uniform and equipment of a Knight of The Brotherhood.<br />
<br />
'Eroneus', he gasped, as he recognised the clothing of one of the company, Eroneus Balbadron, his own cousin.<br />
<br />
Chronus's mind was thrown Into chaos. Clearly his cousin had been murdered, and in a manner both foul and inhuman. The whole thing stank of some perverse religious ritual, of a terrible sacrifice to who knows what hellish god.<br />
<br />
But it was Garland, the standard bearer who glimpsed the truth, for in his youth he had seen the secret woodland temples of the Gods of Chaos, and had heard rumours of their deeds. He came from the forests of the Empire, lands deep enough, and dark enough to hide the minions of chaos and their victims. In the ruins of the temple he recognised the signs.<br />
<br />
Chronus was struck dumb at what Garland told him. To find that his own cousin was the monster that had undoubtedly precipitated, if not actually accomplished, the deaths of so many good Knights, was a considerable blow.<br />
<br />
The Knights packed the sanctuary with straw, and around the whole circuit of the hill they spread such flammable materials as lay to hand. Within an hour the whole hilltop was on fire, and what little remained of the Knights of The brotherhood, and of the strange temple, was utterly destroyed. As the flames burned each Knight swore a great and binding oath.<br />
<br />
'This shall be our call to arms and symbol, the flame of our burning brothers. We must keep the flame burning until such time as our oath is fulfilled and the world cleansed of the evil of Chaos. Only then can our souls rest in peace. And the flame we shall bear as our device, and -the minions of Chaos will come to fear us, and we shall be known as the Avenging Knights of the Cleansing Flame.,<br />
<br />
So it was that the four Knights travelled abroad in search of Eroneus. They encountered much evidence of his passing, and many men joined them in their quest, for many were the unspeakable acts committed by the defilers of Chaos.<br />
<br />
<br />
For Hire:Avenging Knights of the Cleansing Flame can be hired as a Special Unit in Dogs of War armies. Alternatively, they can be hired as Rare Unit in other Warhammer armies, except Warriors of Chaos, Dark Elves and Orcs &amp; Goblins.<br />
<br />
Points: Chronus, and nine Avenging Knights, including Garland, Roland and Musician cost a total of 260 points. This is the minimum size unit you can hire. The regiment may be enlarged by adding extra models at a cost of 10 points each<br />
<br />
Knight M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 1, Ld 8<br />
Garland M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 1, Ld 8<br />
Roland M 4, WS 4, BS 3, S 3, T 3, W 1, I 3, A 2, Ld 8<br />
Chronus M 4, WS 5, BS 3, S 4, T 4, W 2, I 4, A 3, Ld 8<br />
<br />
Unit Size: 10+<br />
<br />
Equipment: Hand Weapon, Heavy Armor, Spear, Shield. Garland is equipped with Hand Weapon, Heavy Armor and Sacred Brazier. Roland is equipped with Heavy Armor and Cleansing Flame. Chronus Hand Weapon, Heavy Armor and Shield.<br />
<br />
Special Rules:<br />
<br />
Cleansing Flame: Roland's sword makes magical &amp; flaming attacks. This weapon counts as a Great Weapon.<br />
<br />
Sacred Brazier: This standard was painted red with yellow flames, topped by a small brazier that remind the knights of their oaths. This banner confers a +2 Combat Resolution<br />
<br />
Hatred: Avenging Knights of the Cleansing Flame hate all things related to chaos and their worshipers.<br />
<br />
Just an update for this guys, hopefully I did a good job at it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RoR - Vlad's Impalers]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1420</link>
			<pubDate>Tue, 17 Apr 2012 12:43:58 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1420</guid>
			<description><![CDATA[I am wanting to develop further my entry for the RoR contest, especially as I now have most of the bits I was after to start converting the models.<br />
<br />
<blockquote><cite>Quote:</cite>Vlad's Impalers<br />
<br />
Benito's Impalers were once one of the many mercenary regiments hired to wage war upon Vlad von Carstein during his rule over Sylvania, and, unfortunately for them, one of the more successful ones. Benito was possessed with great cunning and had the plan to replace the tips of their pikes with blessed stakes, then draw Vlad out into combat by attacking the outlying villages in Sylvania until he had no choice but to respond in person.<br />
<br />
The plan almost worked - in their final battle, Vlad sent his personal retinue of Grave Guard into a charge against the Impalers. Many pikes found their mark, piercing through the ranks of the Grave Guard - however the Impalers had not counted on Vlad's foresight. Having learned of their plan, Vlad had his Necromancers weave a protective spell around his retinue, to reverse the effects of the blessing. Instead of being destroyed by the stakes, the pike acted as a conduit, drawing the soul of its wielder into their enemy’s body. Almost the entire regiment was turned in a moment, and the survivors doomed.<br />
<br />
Vlad decided to reward Benito for his cunning. Instead of simply killing him and raising him as a shambling zombie, Vlad conducted an arcane ritual to strip the flesh from his bones and fusing him with the captain of his retinue. Their weapons returned and infused with an eldritch glow, the regiment, now named Vlad's Impalers after their new master, joined his army and were a terrifying force on the battlefield.<br />
<br />
When Vlad eventually met his demise at the Siege of Altdorf, a spark of Benito's old will returned and he set about his old mercenary ways. It is said that with the appropriate sacrifice of gold on a starless night, the Impalers can be summoned to lend aid in times of great need.<br />
<br />
THE REGIMENT<br />
<br />
Captain: Benito Valente<br />
<br />
Battle-cry: Though the Impalers themselves are silent, the regiment is accompanied by an eerie howling wind and the scent of the grave.<br />
<br />
For Hire: Vlad's Impalers are a Rare choice in a Dogs of War army. They may also be hired as a Rare choice in any Warhammer army other than Brettonians, Lizardmen, High Elves or Wood Elves.<br />
<br />
Points: Benito Valente and 9 Impalers, including a standard bearer and musician, may be hired for a total of 375 points. The size of the regiment may be increased at the cost of 15 points per model.<br />
<br />
		M WS BS S T W I A Ld<br />
Benito Valente	4 4 0 4 5 3 4 3 9<br />
Impaler		4 3 0 4 4 1 3 2 5<br />
<br />
Unit Size: 10+<br />
<br />
Unit Type: Infantry<br />
<br />
Equipment: Benito is equipped with heavy armour, a shield, the Sword of Souls and the Eternal Talisman. The Impalers are equipped with hand weapons, pikes and heavy armour. The standard bearer carries the Standard of Ceaseless Unrest.<br />
<br />
Special Rules: Fear, Unbreakable, Unstable<br />
<br />
Wight Blades: The weapons carried by the Impalers are infused with an eerie green glow, severing souls from bodies as easily as they part flesh. All attacks made by the Impalers (including Benito) are Magical and have the Killing Blow rule.<br />
<br />
Independent: Vlad's Impalers are a completely independently acting unit. Benito and the Impalers will never use the Leadership of the General, even if it is better than his own. Additionally, the Impalers cannot be joined by any characters.<br />
<br />
Soulbound: The curse inflicted on the impalers fused their souls to their bodies. Unlike other units of Undead, the Impalers never need to take Crumble tests.<br />
<br />
Pikes: Pikes require two hands and fight in 3 Extra Ranks.<br />
A unit of pikemen strikes first in the initial round of close combat, even before chariot impact hits and models with Always Strikes First.<br />
Models armed with pikes receive a +1 Strength bonus in the Close Combat phase of the turn they are charged by anything except infantry and swarms. Note that this bonus only applies to attacks directed against the above charging units, not against other units.<br />
All of these special rules cannot be used against enemy units fighting to the Pikemen's flank or rear.<br />
[NOTE: This to be updated to whatever the rules for Pikes are in the latest Dogs of War Army book]<br />
<br />
Magic Items<br />
<br />
The Sword of Souls (Magic Weapon)<br />
The Sword of Souls unerringly seeks the threads linking body and soul - once parted, the unholy energy stokes the winds of magic into a fury.<br />
Benito may reroll failed to hit rolls. Whenever Benito kills an enemy model, you gain one additional power dice in your next magic phase (e.g. if Benito kills 1 model in your combat phase and 2 in your opponent's combat phase, you would gain 3 power dice in your next magic phase).<br />
<br />
The Eternal Talisman (Enchanted Item)<br />
Necromantic magic suffuses this ancient talisman shaped in the form of the Ouroborous, the eternal snake. The arcane power animating the Impalers loops back and fuels the talisman, just as it sustains the unholy unlife of its owner.<br />
The Eternal Talisman grants Benito a 6+ Ward Save. This save is improved by the Impalers current rank bonus (e.g. if the Impalers have 3 ranks, they have a +2 rank bonus and therefore this save is increased to 4+).<br />
In addition, Benito can never lose wounds as a result of the Unstable rule.<br />
<br />
Standard of Ceaseless Unrest (Magic Banner)<br />
This grim banner is crafted from the tattered uniforms of the foes slain by the Impalers, and saturated in dark magic. It compels the Impalers to continue with their mission, calling them back from the grave whenever they fall.<br />
<br />
The Standard of Ceaseless Unrest contains a Bound Spell with a power level of 7+. This is an Augment spell which may only be cast on the Impalers. When cast, it restores D6 wounds to the Impalers. First, if Benito is still present, restore any wounds he has lost. Then, replace the musician if he has been slain. If the unit only consists of one rank, you must then increase the frontage of the unit to at least 5 models. Any remaining models are raised to fill out the rear ranks.</blockquote>
<br />
In general, the theme of the unit is they are Wight Pikemen and are designed to be more of a damage dealing unit than the Cursed Company, who are essentially a giant roadblock.<br />
<br />
The magic items are the main thing I'm reconsidering (especially the Sword of Souls), and some playtesting will be required to sort out the proper points cost.<br />
<br />
Any thoughts?]]></description>
			<content:encoded><![CDATA[I am wanting to develop further my entry for the RoR contest, especially as I now have most of the bits I was after to start converting the models.<br />
<br />
<blockquote><cite>Quote:</cite>Vlad's Impalers<br />
<br />
Benito's Impalers were once one of the many mercenary regiments hired to wage war upon Vlad von Carstein during his rule over Sylvania, and, unfortunately for them, one of the more successful ones. Benito was possessed with great cunning and had the plan to replace the tips of their pikes with blessed stakes, then draw Vlad out into combat by attacking the outlying villages in Sylvania until he had no choice but to respond in person.<br />
<br />
The plan almost worked - in their final battle, Vlad sent his personal retinue of Grave Guard into a charge against the Impalers. Many pikes found their mark, piercing through the ranks of the Grave Guard - however the Impalers had not counted on Vlad's foresight. Having learned of their plan, Vlad had his Necromancers weave a protective spell around his retinue, to reverse the effects of the blessing. Instead of being destroyed by the stakes, the pike acted as a conduit, drawing the soul of its wielder into their enemy’s body. Almost the entire regiment was turned in a moment, and the survivors doomed.<br />
<br />
Vlad decided to reward Benito for his cunning. Instead of simply killing him and raising him as a shambling zombie, Vlad conducted an arcane ritual to strip the flesh from his bones and fusing him with the captain of his retinue. Their weapons returned and infused with an eldritch glow, the regiment, now named Vlad's Impalers after their new master, joined his army and were a terrifying force on the battlefield.<br />
<br />
When Vlad eventually met his demise at the Siege of Altdorf, a spark of Benito's old will returned and he set about his old mercenary ways. It is said that with the appropriate sacrifice of gold on a starless night, the Impalers can be summoned to lend aid in times of great need.<br />
<br />
THE REGIMENT<br />
<br />
Captain: Benito Valente<br />
<br />
Battle-cry: Though the Impalers themselves are silent, the regiment is accompanied by an eerie howling wind and the scent of the grave.<br />
<br />
For Hire: Vlad's Impalers are a Rare choice in a Dogs of War army. They may also be hired as a Rare choice in any Warhammer army other than Brettonians, Lizardmen, High Elves or Wood Elves.<br />
<br />
Points: Benito Valente and 9 Impalers, including a standard bearer and musician, may be hired for a total of 375 points. The size of the regiment may be increased at the cost of 15 points per model.<br />
<br />
		M WS BS S T W I A Ld<br />
Benito Valente	4 4 0 4 5 3 4 3 9<br />
Impaler		4 3 0 4 4 1 3 2 5<br />
<br />
Unit Size: 10+<br />
<br />
Unit Type: Infantry<br />
<br />
Equipment: Benito is equipped with heavy armour, a shield, the Sword of Souls and the Eternal Talisman. The Impalers are equipped with hand weapons, pikes and heavy armour. The standard bearer carries the Standard of Ceaseless Unrest.<br />
<br />
Special Rules: Fear, Unbreakable, Unstable<br />
<br />
Wight Blades: The weapons carried by the Impalers are infused with an eerie green glow, severing souls from bodies as easily as they part flesh. All attacks made by the Impalers (including Benito) are Magical and have the Killing Blow rule.<br />
<br />
Independent: Vlad's Impalers are a completely independently acting unit. Benito and the Impalers will never use the Leadership of the General, even if it is better than his own. Additionally, the Impalers cannot be joined by any characters.<br />
<br />
Soulbound: The curse inflicted on the impalers fused their souls to their bodies. Unlike other units of Undead, the Impalers never need to take Crumble tests.<br />
<br />
Pikes: Pikes require two hands and fight in 3 Extra Ranks.<br />
A unit of pikemen strikes first in the initial round of close combat, even before chariot impact hits and models with Always Strikes First.<br />
Models armed with pikes receive a +1 Strength bonus in the Close Combat phase of the turn they are charged by anything except infantry and swarms. Note that this bonus only applies to attacks directed against the above charging units, not against other units.<br />
All of these special rules cannot be used against enemy units fighting to the Pikemen's flank or rear.<br />
[NOTE: This to be updated to whatever the rules for Pikes are in the latest Dogs of War Army book]<br />
<br />
Magic Items<br />
<br />
The Sword of Souls (Magic Weapon)<br />
The Sword of Souls unerringly seeks the threads linking body and soul - once parted, the unholy energy stokes the winds of magic into a fury.<br />
Benito may reroll failed to hit rolls. Whenever Benito kills an enemy model, you gain one additional power dice in your next magic phase (e.g. if Benito kills 1 model in your combat phase and 2 in your opponent's combat phase, you would gain 3 power dice in your next magic phase).<br />
<br />
The Eternal Talisman (Enchanted Item)<br />
Necromantic magic suffuses this ancient talisman shaped in the form of the Ouroborous, the eternal snake. The arcane power animating the Impalers loops back and fuels the talisman, just as it sustains the unholy unlife of its owner.<br />
The Eternal Talisman grants Benito a 6+ Ward Save. This save is improved by the Impalers current rank bonus (e.g. if the Impalers have 3 ranks, they have a +2 rank bonus and therefore this save is increased to 4+).<br />
In addition, Benito can never lose wounds as a result of the Unstable rule.<br />
<br />
Standard of Ceaseless Unrest (Magic Banner)<br />
This grim banner is crafted from the tattered uniforms of the foes slain by the Impalers, and saturated in dark magic. It compels the Impalers to continue with their mission, calling them back from the grave whenever they fall.<br />
<br />
The Standard of Ceaseless Unrest contains a Bound Spell with a power level of 7+. This is an Augment spell which may only be cast on the Impalers. When cast, it restores D6 wounds to the Impalers. First, if Benito is still present, restore any wounds he has lost. Then, replace the musician if he has been slain. If the unit only consists of one rank, you must then increase the frontage of the unit to at least 5 models. Any remaining models are raised to fill out the rear ranks.</blockquote>
<br />
In general, the theme of the unit is they are Wight Pikemen and are designed to be more of a damage dealing unit than the Cursed Company, who are essentially a giant roadblock.<br />
<br />
The magic items are the main thing I'm reconsidering (especially the Sword of Souls), and some playtesting will be required to sort out the proper points cost.<br />
<br />
Any thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Redemption RoR]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1419</link>
			<pubDate>Tue, 17 Apr 2012 09:12:39 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1419</guid>
			<description><![CDATA[I just recently (about 30 mins ago) purchased 8 Red Redemption minis from a mate in the US. These are a really old RoR, somewhere between 83-86 (according to solegends)<br />
Basically they are a Khorne based brotherhood dedicated to bloodshed.<br />
<br />
Here's the fluff that I found on solegends about them and the basic rules. Points cost are a bit out, but then again 25 years later you'd expect they would be. Not too bad though.<br />
<br />
<blockquote><cite>Quote:</cite>The Red Redemption was born during the bitter religious wars fought between the Men of the West and the swarthy Arabians. Amongst the countless factions of crusading warriors, those known only as the Brotherhood were surely the most feared and the most powerful.<br />
<br />
As with all protracted wars, there were long periods of inactivity, whilst supplies were organised, spies sent out or paltry scouting missions undertaken. Such lulls were anathema to the more zealous of the warrior-priests of the Brotherhood . They hated sitting around whilst they knew the Arabians were out there being, well, downright Arabian.<br />
<br />
Eroneus Balbadron was one such frustrated fanatic. Eroneus fell into a black mood whenever the fighting got held up. Each stoppage caused his moods to become even blacker; indeed, legend has it that his skin and hair turned completely black during this time. His frustration turned easily to anger, and the anger grew inside him until it was almost a palpable thing. He sought solace in the holy books of the Brotherhood, but to no avail. His anger grew and grew until he became crazed and twisted with it. His hatred of Arabians became a hatred for all.<br />
<br />
Presently, a very strange thing happened that was to change the course of Eroneus's life, and the lives of countless others also. It was a dark evening, and the Brotherhood had just captured the ruins of an ancient temple from a group of Arabians. The enemy had hardly put up any resistance, and the fight had been a most disappointing affair. It was as he searched the ruins for any signs of the enemy that Eroneus saw a curious book, its cover barely visible as it lay on the floor. Eroneus compulsively picked it up and sought secrecy in the ruined remains of a sunken room.<br />
<br />
Eroneus placed his torch in a bracket by the wall, and feverishly spread the book in front of him. Kneeling before it he began to read. To say that what he read was a bombshell would understate the impact that the volume had on him. In truth his crazed mind could not at first believe that it was possible: this aged book contained the truth. Eroneus was overwhelmed by a feeling of physical, spiritual and mental Redemption. The book was a sacred scripture dedicated to and revering the Chaos God of Khorne. Khorne the black God of Battle, the dark Lord of Slaughter, the thirsting God of Blood!<br />
<br />
At once Eroneus felt his links with the Brotherhood, and with humanity, permanently broken. In a fever of ecstasy he pounded his face against the chamber walls until all that remained was ... well, little enough remained to betray the fact that he had once been human. Only then did he see the black robes and iron masks that hung upon the chamber walls. The iron mask was unnaturally hot and seared his face as he put it on. The black robes soaked the blood from his armour. Eroneus had become the first and greatest of the Redemptionists, the Master of the Redemption, and his cry was, 'Be redeemed through blood, saved through slaughter.'<br />
<br />
Quickly slaying his former comrades in a chaotic commando-style exercise of carnage, Eroneus fled into the world at large. His objectives were unclear, but he was certain that people of the right persuasion would be sure to welcome enlightenment. He was right.<br />
<br />
Only a few years after the incident of the Brother-slaying, the cult of the Red Redemption had become established throughout the Old World. In the secret temples of the cult, initiates were introduced to the vile and bloody ways of the mighty God Khorne The skin was ritually flayed from the face and torso of each initiate. Glowing hot iron face masks and cuirasses formed a now and tougher skin. At last they were permitted to wear the black robes of Khorne. Of course, this resulted in all of the Disciples of the Red Redemption suffering from total and irrevocable madness, but that really didn't bother them too much. (They were more concerned in shedding the blood of heretics, as members of the countless groups of Disciples then spreading the ways of Khorne in the world.)<br />
<br />
One such group is Darkhoth's Disciples of the Red Redemption. Darkhoth is said to have been initiated by the Master of the Redemption himself, a great honour indeed. His power is such that he can command a group of up to 40 Disciples. The key to this power is the large black book that he always carries - the Darkhold. This is a transcript of the original scriptive book discovered by Eroneus. It is a very powerful magic item, although its uses are confined to cult practices. Merely looking at the pages of this book would drive any living being insane. The Disciples are immune to this by dint of them already having achieved this particular state of mind. Darkhoth is able to read passages from this book, and herein lies his power. A passage read from the book gives Darkhoth absolute power over any Disciples who hear him. During the initiation ceremony, Darkhoth reads a special passage from the book which so assaults the mind of the initiate that his personality is forever shattered. Darkhoth assesses the suitability of the initiate for cult membership by his reaction. If the initiate reacts with extreme violence, this is judged to be good, and he is prepared for flaying and encasement in glowing iron. If the initiate fails to react with sufficient violence, he is given up as a sacrifice to Khorne.<br />
<br />
EQUIPMENT Flail, shield and mail armour. Rather than a shield Darkhoth carries an additional hand weapon, allowing him to fight double handed. <br />
Mordrid the Champion carries no shield or flail, but has a double-handed flail instead. <br />
 <br />
BATTLECRY Be redeemed through blood <br />
DEEDS Spreading the ways of Khorne through the Old World by means of slaughter, destruction, arson, murder and the propagation of insanity. <br />
SHIELD The shield, banners and the robes of the Disciples all carry the symbols of the God Khorne. <br />
UNIFORMS The robes of the Disciples are black, edged in red. All equipment tends to be black, or dark colours. <br />
<br />
PROFILES - 2nd edition<br />
<br />
                                                 M WS BS S T W I A Ld Int Cl WP POINTS <br />
Darkhoth <br />
Warrior-Priest of the Red Redemption (73.5 points) M-4 WS-6 BS-5 S-4 T-5 W-2 I-4 A-2 LD-10 (And the older editionextra stats Int-6 Cl-10 WP10) <br />
Mordrid the Manic <br />
Champion of the Redemption   (12 Points)         M-4 WS-5 BS-4 S-4 T-4 W-1 I-3 A-1 LD-10 (Other stuff 5 10 10)  <br />
Disciple of the Red Redemption  (9.5 Points)       M-4 WS-4 BS-3 S-3 T-4 W-1 I-2 A-1 LD-10 (other stuff 5 10 10) <br />
Standard = 45<br />
Horn = 19 </blockquote>
So I managed to get Darkoth, Mordrid and 6 Disciples. I guess these guys could also double up as a Necromunda redemptionist melee group, or Mordheim Posessed guys, sorry always thinking about how things can be used in a variety of ways. I'm a bit gutted I didn't get the standard bearer as it looks quite cool.<br />
<br />
What do you guys think Points are pretty close to what they should be. Champion probably should be about 20 points, Darkoth about right? I'd imagine they would have rules like Frenzy or Darkoth can use his book as a bound spell to make his troops unbreakable for a turn. I'm a bit out of touch with the rules as I mostly only collect armies and don't really play.<br />
<br />
here's a link to the miniatures if you want a look. As they are old their nothing special but I love the old miniatures.<br />
<br />
<a href="http://www.solegends.com/citrr/rr16redredemptionm1.htm" target="_blank">http://www.solegends.com/citrr/rr16redredemptionm1.htm</a><br />
<br />
You can click on history and it gives the background I quoted in here thanks to solegends.<br />
<br />
Thanks<br />
<br />
Edit: I'll be painting up some of my old ed metal flagellants similar to these guys to bump the unit up a bit too.<br />
I also managed to get some old beastmen, 3 of which will make good ulfwerenar dedicated to Khorne.]]></description>
			<content:encoded><![CDATA[I just recently (about 30 mins ago) purchased 8 Red Redemption minis from a mate in the US. These are a really old RoR, somewhere between 83-86 (according to solegends)<br />
Basically they are a Khorne based brotherhood dedicated to bloodshed.<br />
<br />
Here's the fluff that I found on solegends about them and the basic rules. Points cost are a bit out, but then again 25 years later you'd expect they would be. Not too bad though.<br />
<br />
<blockquote><cite>Quote:</cite>The Red Redemption was born during the bitter religious wars fought between the Men of the West and the swarthy Arabians. Amongst the countless factions of crusading warriors, those known only as the Brotherhood were surely the most feared and the most powerful.<br />
<br />
As with all protracted wars, there were long periods of inactivity, whilst supplies were organised, spies sent out or paltry scouting missions undertaken. Such lulls were anathema to the more zealous of the warrior-priests of the Brotherhood . They hated sitting around whilst they knew the Arabians were out there being, well, downright Arabian.<br />
<br />
Eroneus Balbadron was one such frustrated fanatic. Eroneus fell into a black mood whenever the fighting got held up. Each stoppage caused his moods to become even blacker; indeed, legend has it that his skin and hair turned completely black during this time. His frustration turned easily to anger, and the anger grew inside him until it was almost a palpable thing. He sought solace in the holy books of the Brotherhood, but to no avail. His anger grew and grew until he became crazed and twisted with it. His hatred of Arabians became a hatred for all.<br />
<br />
Presently, a very strange thing happened that was to change the course of Eroneus's life, and the lives of countless others also. It was a dark evening, and the Brotherhood had just captured the ruins of an ancient temple from a group of Arabians. The enemy had hardly put up any resistance, and the fight had been a most disappointing affair. It was as he searched the ruins for any signs of the enemy that Eroneus saw a curious book, its cover barely visible as it lay on the floor. Eroneus compulsively picked it up and sought secrecy in the ruined remains of a sunken room.<br />
<br />
Eroneus placed his torch in a bracket by the wall, and feverishly spread the book in front of him. Kneeling before it he began to read. To say that what he read was a bombshell would understate the impact that the volume had on him. In truth his crazed mind could not at first believe that it was possible: this aged book contained the truth. Eroneus was overwhelmed by a feeling of physical, spiritual and mental Redemption. The book was a sacred scripture dedicated to and revering the Chaos God of Khorne. Khorne the black God of Battle, the dark Lord of Slaughter, the thirsting God of Blood!<br />
<br />
At once Eroneus felt his links with the Brotherhood, and with humanity, permanently broken. In a fever of ecstasy he pounded his face against the chamber walls until all that remained was ... well, little enough remained to betray the fact that he had once been human. Only then did he see the black robes and iron masks that hung upon the chamber walls. The iron mask was unnaturally hot and seared his face as he put it on. The black robes soaked the blood from his armour. Eroneus had become the first and greatest of the Redemptionists, the Master of the Redemption, and his cry was, 'Be redeemed through blood, saved through slaughter.'<br />
<br />
Quickly slaying his former comrades in a chaotic commando-style exercise of carnage, Eroneus fled into the world at large. His objectives were unclear, but he was certain that people of the right persuasion would be sure to welcome enlightenment. He was right.<br />
<br />
Only a few years after the incident of the Brother-slaying, the cult of the Red Redemption had become established throughout the Old World. In the secret temples of the cult, initiates were introduced to the vile and bloody ways of the mighty God Khorne The skin was ritually flayed from the face and torso of each initiate. Glowing hot iron face masks and cuirasses formed a now and tougher skin. At last they were permitted to wear the black robes of Khorne. Of course, this resulted in all of the Disciples of the Red Redemption suffering from total and irrevocable madness, but that really didn't bother them too much. (They were more concerned in shedding the blood of heretics, as members of the countless groups of Disciples then spreading the ways of Khorne in the world.)<br />
<br />
One such group is Darkhoth's Disciples of the Red Redemption. Darkhoth is said to have been initiated by the Master of the Redemption himself, a great honour indeed. His power is such that he can command a group of up to 40 Disciples. The key to this power is the large black book that he always carries - the Darkhold. This is a transcript of the original scriptive book discovered by Eroneus. It is a very powerful magic item, although its uses are confined to cult practices. Merely looking at the pages of this book would drive any living being insane. The Disciples are immune to this by dint of them already having achieved this particular state of mind. Darkhoth is able to read passages from this book, and herein lies his power. A passage read from the book gives Darkhoth absolute power over any Disciples who hear him. During the initiation ceremony, Darkhoth reads a special passage from the book which so assaults the mind of the initiate that his personality is forever shattered. Darkhoth assesses the suitability of the initiate for cult membership by his reaction. If the initiate reacts with extreme violence, this is judged to be good, and he is prepared for flaying and encasement in glowing iron. If the initiate fails to react with sufficient violence, he is given up as a sacrifice to Khorne.<br />
<br />
EQUIPMENT Flail, shield and mail armour. Rather than a shield Darkhoth carries an additional hand weapon, allowing him to fight double handed. <br />
Mordrid the Champion carries no shield or flail, but has a double-handed flail instead. <br />
 <br />
BATTLECRY Be redeemed through blood <br />
DEEDS Spreading the ways of Khorne through the Old World by means of slaughter, destruction, arson, murder and the propagation of insanity. <br />
SHIELD The shield, banners and the robes of the Disciples all carry the symbols of the God Khorne. <br />
UNIFORMS The robes of the Disciples are black, edged in red. All equipment tends to be black, or dark colours. <br />
<br />
PROFILES - 2nd edition<br />
<br />
                                                 M WS BS S T W I A Ld Int Cl WP POINTS <br />
Darkhoth <br />
Warrior-Priest of the Red Redemption (73.5 points) M-4 WS-6 BS-5 S-4 T-5 W-2 I-4 A-2 LD-10 (And the older editionextra stats Int-6 Cl-10 WP10) <br />
Mordrid the Manic <br />
Champion of the Redemption   (12 Points)         M-4 WS-5 BS-4 S-4 T-4 W-1 I-3 A-1 LD-10 (Other stuff 5 10 10)  <br />
Disciple of the Red Redemption  (9.5 Points)       M-4 WS-4 BS-3 S-3 T-4 W-1 I-2 A-1 LD-10 (other stuff 5 10 10) <br />
Standard = 45<br />
Horn = 19 </blockquote>
So I managed to get Darkoth, Mordrid and 6 Disciples. I guess these guys could also double up as a Necromunda redemptionist melee group, or Mordheim Posessed guys, sorry always thinking about how things can be used in a variety of ways. I'm a bit gutted I didn't get the standard bearer as it looks quite cool.<br />
<br />
What do you guys think Points are pretty close to what they should be. Champion probably should be about 20 points, Darkoth about right? I'd imagine they would have rules like Frenzy or Darkoth can use his book as a bound spell to make his troops unbreakable for a turn. I'm a bit out of touch with the rules as I mostly only collect armies and don't really play.<br />
<br />
here's a link to the miniatures if you want a look. As they are old their nothing special but I love the old miniatures.<br />
<br />
<a href="http://www.solegends.com/citrr/rr16redredemptionm1.htm" target="_blank">http://www.solegends.com/citrr/rr16redredemptionm1.htm</a><br />
<br />
You can click on history and it gives the background I quoted in here thanks to solegends.<br />
<br />
Thanks<br />
<br />
Edit: I'll be painting up some of my old ed metal flagellants similar to these guys to bump the unit up a bit too.<br />
I also managed to get some old beastmen, 3 of which will make good ulfwerenar dedicated to Khorne.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H: Ricco's Republican Guard Command W: Araby/ Bretonnia]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1418</link>
			<pubDate>Mon, 16 Apr 2012 10:01:34 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1418</guid>
			<description><![CDATA[As the title says, I have Three command miniatures in very good condition. Never been painted or assambled.<br />
<br />
I am looking for any models which can be used for an Araby army, Bretonnian models.]]></description>
			<content:encoded><![CDATA[As the title says, I have Three command miniatures in very good condition. Never been painted or assambled.<br />
<br />
I am looking for any models which can be used for an Araby army, Bretonnian models.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[40K dogs of war]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1417</link>
			<pubDate>Sun, 15 Apr 2012 02:24:14 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1417</guid>
			<description><![CDATA[<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130431.jpg" border="0" alt="[Image: P1130431.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130430.jpg" border="0" alt="[Image: P1130430.jpg]" /><br />
This is my 40K dogs of war army. based upon Tau but used as mercenaries. I was starting a Tau army but didn't like the crisis suits so I changes loads of things around. New heads for the regular troops to reflect many many different races (ungor heads, skaven heads, human heads, Hasslefree "Stalks" heads, Heresy Cyclops, Triclops and lurker heads)<br />
Crisis suits are Micropanzer Russian Heavy Combat Armour.<br />
As I looked through the army book I also thought that the ethereal leaders have rules that work really well as paymasters. So I'm in slight need of a sci-fi paymaster type miniature.<br />
Thanks for looking. If anyones interested I'll post better pics of individual units.<br />
<br />
Cheers]]></description>
			<content:encoded><![CDATA[<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130431.jpg" border="0" alt="[Image: P1130431.jpg]" /><br />
<img src="http://i494.photobucket.com/albums/rr309/kminis/P1130430.jpg" border="0" alt="[Image: P1130430.jpg]" /><br />
This is my 40K dogs of war army. based upon Tau but used as mercenaries. I was starting a Tau army but didn't like the crisis suits so I changes loads of things around. New heads for the regular troops to reflect many many different races (ungor heads, skaven heads, human heads, Hasslefree "Stalks" heads, Heresy Cyclops, Triclops and lurker heads)<br />
Crisis suits are Micropanzer Russian Heavy Combat Armour.<br />
As I looked through the army book I also thought that the ethereal leaders have rules that work really well as paymasters. So I'm in slight need of a sci-fi paymaster type miniature.<br />
Thanks for looking. If anyones interested I'll post better pics of individual units.<br />
<br />
Cheers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi!]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1416</link>
			<pubDate>Sat, 14 Apr 2012 02:03:00 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1416</guid>
			<description><![CDATA[Well just stopping by and saying hello to this great community and hopefully be able to also add something interesting and new to it as well. <br />
<br />
Best Regards]]></description>
			<content:encoded><![CDATA[Well just stopping by and saying hello to this great community and hopefully be able to also add something interesting and new to it as well. <br />
<br />
Best Regards]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Agmund's Raiders - RoR]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1415</link>
			<pubDate>Sat, 14 Apr 2012 01:45:02 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1415</guid>
			<description><![CDATA[To the south of Norsca, the frozen lands stretch to the chaos wastes. The small rugged land is home of the Norse, warrior clans and tribes who spend their lives in battle to prove their might before their peers so that one day when they meet their end they will be remembered and join their ancestors in the halls of glory. Born into a land of constant danger, the people of the north must be strong warrior lest they meet an early and brutal end.<br />
<br />
Agmund the Raider is of the Ironpelt Clan. A small clan of the Norse people, the Ironpelt stake their claim west of the Bjornling Tribe lands along the coast, from where they launch brutal raids on their neighbors, sometimes traveling as far as Cathay, Empire, Albion and Bretonnia. Possessed of an ambition that rivaled those of any Jarl and a warrior's skill, Agmund became a trader, mercenary and wanderer of the Old World, trading with some people fighting them afterwords for the right price and pillaging and plundering others. Agmund's cunning and prowess ensured that the Ironpelt tribe rose to great renown, a position built on the lives of many and those yet to come. Before long Agmund was one of the mightiest raiders the Norse had ever known. <br />
<br />
For Hire: Agmund's Raiders can be hired as a Core Unit in Dogs of War armies. Alternatively, they can be hired as Special Unit in other Warhammer armies, except Bretonnia, High Elves, Wood Elves and Lizardmen.<br />
<br />
Points: Agmund and nine Raiders cost a total of 160 points. This is the minimum size unit you can hire. The regiment may be enlarged by adding extra models at a cost of 10 points each<br />
<br />
Raider	M 4, WS 4, BS 3, S 3, T 3, W 1, I 4, A 1, Ld 7<br />
Agmund 	M 4, WS 5, BS 3, S 4, T 4, W 2, I 5, A 3, Ld 8<br />
<br />
Unit Size: 5+<br />
<br />
Equipment: Two Hand Weapons, Light Armor, Ironpelt Cloak. <br />
<br />
Special Rules<br />
<br />
Ironpelt Cloak: This cloaks made of Norse wolves treated with a special mixture that add an extra protection to Agmund's Raiders by adding a +1 to their armor saves.<br />
<br />
Ambushers: Agmund's Raiders have the Ambush special rule.]]></description>
			<content:encoded><![CDATA[To the south of Norsca, the frozen lands stretch to the chaos wastes. The small rugged land is home of the Norse, warrior clans and tribes who spend their lives in battle to prove their might before their peers so that one day when they meet their end they will be remembered and join their ancestors in the halls of glory. Born into a land of constant danger, the people of the north must be strong warrior lest they meet an early and brutal end.<br />
<br />
Agmund the Raider is of the Ironpelt Clan. A small clan of the Norse people, the Ironpelt stake their claim west of the Bjornling Tribe lands along the coast, from where they launch brutal raids on their neighbors, sometimes traveling as far as Cathay, Empire, Albion and Bretonnia. Possessed of an ambition that rivaled those of any Jarl and a warrior's skill, Agmund became a trader, mercenary and wanderer of the Old World, trading with some people fighting them afterwords for the right price and pillaging and plundering others. Agmund's cunning and prowess ensured that the Ironpelt tribe rose to great renown, a position built on the lives of many and those yet to come. Before long Agmund was one of the mightiest raiders the Norse had ever known. <br />
<br />
For Hire: Agmund's Raiders can be hired as a Core Unit in Dogs of War armies. Alternatively, they can be hired as Special Unit in other Warhammer armies, except Bretonnia, High Elves, Wood Elves and Lizardmen.<br />
<br />
Points: Agmund and nine Raiders cost a total of 160 points. This is the minimum size unit you can hire. The regiment may be enlarged by adding extra models at a cost of 10 points each<br />
<br />
Raider	M 4, WS 4, BS 3, S 3, T 3, W 1, I 4, A 1, Ld 7<br />
Agmund 	M 4, WS 5, BS 3, S 4, T 4, W 2, I 5, A 3, Ld 8<br />
<br />
Unit Size: 5+<br />
<br />
Equipment: Two Hand Weapons, Light Armor, Ironpelt Cloak. <br />
<br />
Special Rules<br />
<br />
Ironpelt Cloak: This cloaks made of Norse wolves treated with a special mixture that add an extra protection to Agmund's Raiders by adding a +1 to their armor saves.<br />
<br />
Ambushers: Agmund's Raiders have the Ambush special rule.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tactics for hire (learning)]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1414</link>
			<pubDate>Thu, 12 Apr 2012 04:07:06 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1414</guid>
			<description><![CDATA[Prince of war here. I expect imperial gold coins for what im about to share with my fellow roguish mercs.<br />
One of the most underrated units in the game (second to calvary) is our best option in both official and Fan rule sets...crossbow units!<br />
<br />
-Close combat units vary but most in horde killy form do 30-40 attacks.<br />
W.S. vs W.S. cut this down to 10-30 hits. to wound depending on toughness and str cut this down to 5-20 wounds. <br />
this depends if you go first as well and other factors like great weapons and such. but usaully combat ends around this way and next round this is reduced after deaths. <br />
<br />
-shooting so called nerfed is actually still great for us.<br />
Besiegers core 600 points or so for 50 shots starting round one at 30" for about 3-4 rounds is really effective.<br />
17 hits or so. Str 4 gives you from 8-11 wounds.<br />
one round will be at half range making 25 hits/13-17 wounds. No attacks back at you!<br />
3 rounds of this gives a unit of your choice 29-39 wounds.<br />
stand and shoot gives you the forth round of shots.<br />
if a unit of 50 makes it to you it will be 3-13 models depending on armor save. your 50 men can take these on now in combat or hold for a support attack.<br />
out shooting you doesnt work well since you have a 3+ save. Quick units to get into combat stand and shoot would take them out. if its heavy cav no one really stages big units of these often so you can get rid of them as well. or use other units to take fast moving units to counter this weakness.<br />
<br />
drill master, sappers or lore of metal buffs are great additions to this unit.<br />
Using Marksmen BS4 makes this even more effective except you risk being out shot and less armor in combat(not that bad for 25 hits/13-17 wounds a round trade off). unless sappers rule then take marksmen.<br />
<br />
madmen wizard with arabyan tomb cements you will have magic buffs of +2 scaly skin added and +1 to hit and -2 armor crossbows! <br />
<br />
Your welcome]]></description>
			<content:encoded><![CDATA[Prince of war here. I expect imperial gold coins for what im about to share with my fellow roguish mercs.<br />
One of the most underrated units in the game (second to calvary) is our best option in both official and Fan rule sets...crossbow units!<br />
<br />
-Close combat units vary but most in horde killy form do 30-40 attacks.<br />
W.S. vs W.S. cut this down to 10-30 hits. to wound depending on toughness and str cut this down to 5-20 wounds. <br />
this depends if you go first as well and other factors like great weapons and such. but usaully combat ends around this way and next round this is reduced after deaths. <br />
<br />
-shooting so called nerfed is actually still great for us.<br />
Besiegers core 600 points or so for 50 shots starting round one at 30" for about 3-4 rounds is really effective.<br />
17 hits or so. Str 4 gives you from 8-11 wounds.<br />
one round will be at half range making 25 hits/13-17 wounds. No attacks back at you!<br />
3 rounds of this gives a unit of your choice 29-39 wounds.<br />
stand and shoot gives you the forth round of shots.<br />
if a unit of 50 makes it to you it will be 3-13 models depending on armor save. your 50 men can take these on now in combat or hold for a support attack.<br />
out shooting you doesnt work well since you have a 3+ save. Quick units to get into combat stand and shoot would take them out. if its heavy cav no one really stages big units of these often so you can get rid of them as well. or use other units to take fast moving units to counter this weakness.<br />
<br />
drill master, sappers or lore of metal buffs are great additions to this unit.<br />
Using Marksmen BS4 makes this even more effective except you risk being out shot and less armor in combat(not that bad for 25 hits/13-17 wounds a round trade off). unless sappers rule then take marksmen.<br />
<br />
madmen wizard with arabyan tomb cements you will have magic buffs of +2 scaly skin added and +1 to hit and -2 armor crossbows! <br />
<br />
Your welcome]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Empire and what it means for Dogs of war]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1413</link>
			<pubDate>Tue, 10 Apr 2012 00:59:50 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1413</guid>
			<description><![CDATA[Pirates, princes, blood of my blood and everyone else (dogs of war players that actually use a full hobbit besides the halfing pot).<br />
I got my hands on the new empire book. Wow. its amazing.<br />
Not over powered but nice touches and add ons. <br />
No mercs so we are safe from the merging rules(hope we get our own book).<br />
Demigryphs are under costed and should be in every army list. we just need to a field cannon to make them manageable.  <br />
the chariots with wizards on top are very cool and give empire a bolt thrower and the other a small template weapon. and being 6 inches near one gives the unit +1 to hit in close combat rolls! ouch! the other gives a dispel dice and a 6 ward save to units within 6" <br />
griffons and pegasus get upgrades now so our flying horses are scrubby compared to the empire now(put those rules in our top tier GT list *wink wink).<br />
Steam tank is alittle nerfed not too much but cheaper.<br />
Flagellants are actually good. killing themselves gives bonuses to the unit.<br />
d6 str 3 hits a round can lower your head count but not too much for what the unit is intended for. <br />
this army can still be out shot by ours and lore of metal is there bane. <br />
the art and fluff is fantastic. Kurt helborg makes fun of how Marius Leitdorf doesnt have a mustache! the mad count is my favorite lord by far. <br />
<br />
If you want to change your army to empire its not a bad choice. great army. well done GW. however it does not have the fun and varied races and units Dogs of war has.]]></description>
			<content:encoded><![CDATA[Pirates, princes, blood of my blood and everyone else (dogs of war players that actually use a full hobbit besides the halfing pot).<br />
I got my hands on the new empire book. Wow. its amazing.<br />
Not over powered but nice touches and add ons. <br />
No mercs so we are safe from the merging rules(hope we get our own book).<br />
Demigryphs are under costed and should be in every army list. we just need to a field cannon to make them manageable.  <br />
the chariots with wizards on top are very cool and give empire a bolt thrower and the other a small template weapon. and being 6 inches near one gives the unit +1 to hit in close combat rolls! ouch! the other gives a dispel dice and a 6 ward save to units within 6" <br />
griffons and pegasus get upgrades now so our flying horses are scrubby compared to the empire now(put those rules in our top tier GT list *wink wink).<br />
Steam tank is alittle nerfed not too much but cheaper.<br />
Flagellants are actually good. killing themselves gives bonuses to the unit.<br />
d6 str 3 hits a round can lower your head count but not too much for what the unit is intended for. <br />
this army can still be out shot by ours and lore of metal is there bane. <br />
the art and fluff is fantastic. Kurt helborg makes fun of how Marius Leitdorf doesnt have a mustache! the mad count is my favorite lord by far. <br />
<br />
If you want to change your army to empire its not a bad choice. great army. well done GW. however it does not have the fun and varied races and units Dogs of war has.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EdSteiner 2.5K ]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1410</link>
			<pubDate>Sat, 07 Apr 2012 21:12:11 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1410</guid>
			<description><![CDATA[Comments welcomed and encouraged!!<br />
<br />
2500 Pts - Dogs of War Roster<br />
<br />
Total Roster Cost: 2501<br />
<br />
Ok concept of this build is to hope for any of the 5 core battles that allow deployments, not the one where you must deploy everything at once otherwise the Spies trait is a waste. So ok here it goes, Use the 2 units of duelists to develop what my opponents scheme of maneuver is. Since he will have 4 drops placed by this point. Next use my first anchor unit deployed somewhere near the middle of my combat line (Norsemen in horde form. most of the time.) Deployment of the Crossbow to a hill in my zone if applicable or in front of my mainline as I would rather they die and get every penny of the xbows out of them as I will most of the time buff this unit with the re-rolling misses from Leonardo Da Mirgliano. Next if need offset the flank with the small Cav. unit of 5 models to at least delay any low point unit flankers or chaff. Deploy war machines at best angles or ranges to target dictate.<br />
<br />
Ok now to the use lore of shadow to buff or hex enemy battle line as they approach. Use Beast wiz with 0 spell to buff units, hope for (transformation - Beast 6) with the lvl1 mage with extra spell magic item. Also Leo drain's D3 Power dice from enemy magic phase helps<br />
<br />
My idea for the paymaster with the RoR pike unit is I can at least defend a challenge to him with a 2 Wo champion if needed so he does not die in CC via a challenge. Stand of Dis with 18" inspire at Ld 10, Paychest with magic chest for 3D6 Ld re-rolls at 18" hopefully will keep everybody in the center of the battleine in check. Same Same to offset madness of the WizLord. The Norse Chieftain to give the Marauders some real combat punch with 5 WS6 S5 attacks and the fact I placed flails on the unit so they fight with At 2 In 4 WS 4 S5.<br />
<br />
2503 Pts - Dogs of War Roster<br />
<br />
Total Roster Cost: 2508<br />
<br />
Pikemen (35#, 468 pts)<br />
. . <span style="font-weight: bold;">33 Pikemen</span>, 246 pts = 33 * 7 (base cost 6 + Heavy Armour 1) + Musician Mus 5 + Standard Bearer Std 10<br />
. . . . <span style="font-weight: bold;">1 Sergeant</span>, 17 pts = (base cost 16 + Heavy Armour 1)<br />
. . . . <span style="font-style: italic;">1 Standard of Discipline</span>, 15 pts<br />
. . <span style="font-weight: bold;">1 Mercenary General</span>, 90 pts<br />
. . . . <span style="font-style: italic;">1 Blackbeard's Cutlasses</span>, 30 pts<br />
. . . . <span style="font-style: italic;">1 Mambrinio's Golden Armor</span>, 35 pts<br />
. . . . <span style="font-style: italic;">1 Ironcurse Icon</span>, 5 pts<br />
. . . . <span style="font-style: italic;">1 Inspiring Leader </span>, 30 pts<br />
<br />
The Alcatani Fellowship (32#, 398 pts)<br />
. . <span style="font-weight: bold;">30 The Alcatani Fellowship</span>, 150 pts = 30 * 5<br />
. . . . <span style="font-weight: bold;">1 Roderigo</span>, 55 pts<br />
. . <span style="font-weight: bold;">1 Paymaster</span>, 103 pts = (base cost 45 + Paychest 50 + Halberd 4 + Heavy Armour 4)<br />
. . . . <span style="font-style: italic;">1 Justintine's Paychest</span>, 50 pts<br />
. . . . <span style="font-style: italic;">1 Spies</span>, 40 pts<br />
<br />
Norse Marauders (30#, 475 pts)<br />
. . <span style="font-weight: bold;">27 Norse Marauders</span>, 204 pts = 27 * 7 (base cost 6 + Flail 1) + Musician Mus 5 + Standard Bearer Std 10<br />
. . . . <span style="font-weight: bold;">1 Berserker</span>, 17 pts = (base cost 16 + Flail 1)<br />
. . <span style="font-weight: bold;">1 Norse Chieftain</span>, 89 pts = (base cost 85 + Extra Hand Weapon 4)<br />
. . . . <span style="font-style: italic;">1 Armour of Fortune</span>, 35 pts<br />
. . . . <span style="font-style: italic;">1 Potion of Foolhardiness</span>, 5 pts<br />
. . <span style="font-weight: bold;">1 Leonardo Da Mirgliano</span>, 125 pts<br />
<br />
Crossbowmen (20#, 437 pts)<br />
. . <span style="font-weight: bold;">19 Crossbowmen</span>, 157 pts = 19 * 8 (base cost 8) + Musician Mus 5<br />
. . <span style="font-weight: bold;">1 Hireling Wizard Lord</span>, 210 pts = (base cost 175 + Level 4 Upgrade 35)<br />
. . . . <span style="font-style: italic;">1 Talisman of Endurance</span>, 30 pts<br />
. . . . <span style="font-style: italic;">1 Guido's Lucky Coin</span>, 5 pts<br />
. . . . <span style="font-style: italic;">1 Madness</span>, 35 pts<br />
<br />
Hireling Wizard (1#, 90 pts)<br />
. . <span style="font-weight: bold;">1 Hireling Wizard</span>, 65 pts<br />
. . . . <span style="font-style: italic;">1 Dispel Scroll</span>, 25 pts<br />
<br />
Hireling Wizard (1#, 80 pts)<br />
. . <span style="font-weight: bold;">1 Hireling Wizard</span>, 65 pts<br />
. . . . <span style="font-style: italic;">1 Arabyan Tome</span>, 15 pts<br />
<br />
Duelists (9#, 54 pts)<br />
. . <span style="font-weight: bold;">9 Duelists</span>, 54 pts = 9 * 6<br />
<br />
Duelists (9#, 54 pts)<br />
. . <span style="font-weight: bold;">9 Duelists</span>, 54 pts = 9 * 6<br />
<br />
Cavaliers (5#, 102 pts)<br />
. . <span style="font-weight: bold;">5 Cavaliers</span>, 102 pts = 5 * 19 (base cost 19) + Musician Mus 7<br />
<br />
Malakai Makaisson Goblin-Hewer (4#, 130 pts)<br />
. . <span style="font-weight: bold;">1 Malakai Makaisson Goblin-Hewer</span>, 39 pts<br />
. . . . <span style="font-weight: bold;">1 Malakai Makaisson</span>, 75 pts<br />
. . . . <span style="font-weight: bold;">2 Slayer Crew</span>, 16 pts = 2 * 8<br />
<br />
War Engines (4#, 85 pts)<br />
. . <span style="font-weight: bold;">1 Cannon</span>, 85 pts<br />
<br />
War Engines (4#, 85 pts)<br />
. . <span style="font-weight: bold;">1 Cannon</span>, 85 pts<br />
<br />
War Engines (4#, 50 pts)<br />
. . <span style="font-weight: bold;">1 Halfling Hot Pot</span>, 50 pts<br />
<br />
Composition Report:<br />
Points of Lords: 470 (0 - 625.75)<br />
Points of Heroes: 617 (0 - 625.75)<br />
Points of Core: 850 (625.75 - Unlimited)<br />
Points of Special: 221 (0 - 1251.5)<br />
Points of Rare: 350 (0 - 625.75)]]></description>
			<content:encoded><![CDATA[Comments welcomed and encouraged!!<br />
<br />
2500 Pts - Dogs of War Roster<br />
<br />
Total Roster Cost: 2501<br />
<br />
Ok concept of this build is to hope for any of the 5 core battles that allow deployments, not the one where you must deploy everything at once otherwise the Spies trait is a waste. So ok here it goes, Use the 2 units of duelists to develop what my opponents scheme of maneuver is. Since he will have 4 drops placed by this point. Next use my first anchor unit deployed somewhere near the middle of my combat line (Norsemen in horde form. most of the time.) Deployment of the Crossbow to a hill in my zone if applicable or in front of my mainline as I would rather they die and get every penny of the xbows out of them as I will most of the time buff this unit with the re-rolling misses from Leonardo Da Mirgliano. Next if need offset the flank with the small Cav. unit of 5 models to at least delay any low point unit flankers or chaff. Deploy war machines at best angles or ranges to target dictate.<br />
<br />
Ok now to the use lore of shadow to buff or hex enemy battle line as they approach. Use Beast wiz with 0 spell to buff units, hope for (transformation - Beast 6) with the lvl1 mage with extra spell magic item. Also Leo drain's D3 Power dice from enemy magic phase helps<br />
<br />
My idea for the paymaster with the RoR pike unit is I can at least defend a challenge to him with a 2 Wo champion if needed so he does not die in CC via a challenge. Stand of Dis with 18" inspire at Ld 10, Paychest with magic chest for 3D6 Ld re-rolls at 18" hopefully will keep everybody in the center of the battleine in check. Same Same to offset madness of the WizLord. The Norse Chieftain to give the Marauders some real combat punch with 5 WS6 S5 attacks and the fact I placed flails on the unit so they fight with At 2 In 4 WS 4 S5.<br />
<br />
2503 Pts - Dogs of War Roster<br />
<br />
Total Roster Cost: 2508<br />
<br />
Pikemen (35#, 468 pts)<br />
. . <span style="font-weight: bold;">33 Pikemen</span>, 246 pts = 33 * 7 (base cost 6 + Heavy Armour 1) + Musician Mus 5 + Standard Bearer Std 10<br />
. . . . <span style="font-weight: bold;">1 Sergeant</span>, 17 pts = (base cost 16 + Heavy Armour 1)<br />
. . . . <span style="font-style: italic;">1 Standard of Discipline</span>, 15 pts<br />
. . <span style="font-weight: bold;">1 Mercenary General</span>, 90 pts<br />
. . . . <span style="font-style: italic;">1 Blackbeard's Cutlasses</span>, 30 pts<br />
. . . . <span style="font-style: italic;">1 Mambrinio's Golden Armor</span>, 35 pts<br />
. . . . <span style="font-style: italic;">1 Ironcurse Icon</span>, 5 pts<br />
. . . . <span style="font-style: italic;">1 Inspiring Leader </span>, 30 pts<br />
<br />
The Alcatani Fellowship (32#, 398 pts)<br />
. . <span style="font-weight: bold;">30 The Alcatani Fellowship</span>, 150 pts = 30 * 5<br />
. . . . <span style="font-weight: bold;">1 Roderigo</span>, 55 pts<br />
. . <span style="font-weight: bold;">1 Paymaster</span>, 103 pts = (base cost 45 + Paychest 50 + Halberd 4 + Heavy Armour 4)<br />
. . . . <span style="font-style: italic;">1 Justintine's Paychest</span>, 50 pts<br />
. . . . <span style="font-style: italic;">1 Spies</span>, 40 pts<br />
<br />
Norse Marauders (30#, 475 pts)<br />
. . <span style="font-weight: bold;">27 Norse Marauders</span>, 204 pts = 27 * 7 (base cost 6 + Flail 1) + Musician Mus 5 + Standard Bearer Std 10<br />
. . . . <span style="font-weight: bold;">1 Berserker</span>, 17 pts = (base cost 16 + Flail 1)<br />
. . <span style="font-weight: bold;">1 Norse Chieftain</span>, 89 pts = (base cost 85 + Extra Hand Weapon 4)<br />
. . . . <span style="font-style: italic;">1 Armour of Fortune</span>, 35 pts<br />
. . . . <span style="font-style: italic;">1 Potion of Foolhardiness</span>, 5 pts<br />
. . <span style="font-weight: bold;">1 Leonardo Da Mirgliano</span>, 125 pts<br />
<br />
Crossbowmen (20#, 437 pts)<br />
. . <span style="font-weight: bold;">19 Crossbowmen</span>, 157 pts = 19 * 8 (base cost 8) + Musician Mus 5<br />
. . <span style="font-weight: bold;">1 Hireling Wizard Lord</span>, 210 pts = (base cost 175 + Level 4 Upgrade 35)<br />
. . . . <span style="font-style: italic;">1 Talisman of Endurance</span>, 30 pts<br />
. . . . <span style="font-style: italic;">1 Guido's Lucky Coin</span>, 5 pts<br />
. . . . <span style="font-style: italic;">1 Madness</span>, 35 pts<br />
<br />
Hireling Wizard (1#, 90 pts)<br />
. . <span style="font-weight: bold;">1 Hireling Wizard</span>, 65 pts<br />
. . . . <span style="font-style: italic;">1 Dispel Scroll</span>, 25 pts<br />
<br />
Hireling Wizard (1#, 80 pts)<br />
. . <span style="font-weight: bold;">1 Hireling Wizard</span>, 65 pts<br />
. . . . <span style="font-style: italic;">1 Arabyan Tome</span>, 15 pts<br />
<br />
Duelists (9#, 54 pts)<br />
. . <span style="font-weight: bold;">9 Duelists</span>, 54 pts = 9 * 6<br />
<br />
Duelists (9#, 54 pts)<br />
. . <span style="font-weight: bold;">9 Duelists</span>, 54 pts = 9 * 6<br />
<br />
Cavaliers (5#, 102 pts)<br />
. . <span style="font-weight: bold;">5 Cavaliers</span>, 102 pts = 5 * 19 (base cost 19) + Musician Mus 7<br />
<br />
Malakai Makaisson Goblin-Hewer (4#, 130 pts)<br />
. . <span style="font-weight: bold;">1 Malakai Makaisson Goblin-Hewer</span>, 39 pts<br />
. . . . <span style="font-weight: bold;">1 Malakai Makaisson</span>, 75 pts<br />
. . . . <span style="font-weight: bold;">2 Slayer Crew</span>, 16 pts = 2 * 8<br />
<br />
War Engines (4#, 85 pts)<br />
. . <span style="font-weight: bold;">1 Cannon</span>, 85 pts<br />
<br />
War Engines (4#, 85 pts)<br />
. . <span style="font-weight: bold;">1 Cannon</span>, 85 pts<br />
<br />
War Engines (4#, 50 pts)<br />
. . <span style="font-weight: bold;">1 Halfling Hot Pot</span>, 50 pts<br />
<br />
Composition Report:<br />
Points of Lords: 470 (0 - 625.75)<br />
Points of Heroes: 617 (0 - 625.75)<br />
Points of Core: 850 (625.75 - Unlimited)<br />
Points of Special: 221 (0 - 1251.5)<br />
Points of Rare: 350 (0 - 625.75)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[500 point ultimate unit]]></title>
			<link>http://dogsofwaronline.com/forum/showthread.php?tid=1407</link>
			<pubDate>Thu, 05 Apr 2012 22:11:56 +0000</pubDate>
			<guid isPermaLink="false">http://dogsofwaronline.com/forum/showthread.php?tid=1407</guid>
			<description><![CDATA[So gaming group comes up with a challenge for 500 points anything you want battle it out. which unit comes out on top? whispers in the dark say its bloodletters and herald. others temple guard and saurus while the new unit on the block is (5)wraiths in a zombie unit. <br />
i dont know whats our unit? <br />
the gauntlet has been thrown down. <br />
whats our unit?]]></description>
			<content:encoded><![CDATA[So gaming group comes up with a challenge for 500 points anything you want battle it out. which unit comes out on top? whispers in the dark say its bloodletters and herald. others temple guard and saurus while the new unit on the block is (5)wraiths in a zombie unit. <br />
i dont know whats our unit? <br />
the gauntlet has been thrown down. <br />
whats our unit?]]></content:encoded>
		</item>
	</channel>
</rss>
