(07-29-2010 06:01 AM)Rhydoc Wrote: Lords
Hireling Wizard Lord - 360
Level 4
Book of Ashur, Talisman of Endurance
Pegasus
As tempting as it is to put your wizard lord on a pegasus and fly him around the board, increased accuracy and numbers of Warmachines like Cannons make him an extremely expensive target, and as the shot cannot be 'absorbed' by the mount, it is extremely likely he will just get smoked. If you have a fair amount of cavalry in your army, putting him on a horse, alone but nearby, will allow him the 4+ 'look out sir' save.
Additionally, as most spells either have a longer range or the ability to boost the range, mobility for mages is not so important. What IS important is knowing what Lore you are going to take, as you need to have that selected BEFORE the game starts. I suggest choosing one that sounds both fun and that it would help your army, and just using it for awhile.
As for magic gear, seems pretty good. Though if you take him off the mount and hide him in a unit, you could probably find a better choice than the ward save.
(07-29-2010 06:01 AM)Rhydoc Wrote: Characters
Paymaster - 108
Helm of Discord, Other Trickster's Shard
Heavy Armour, Shield, Morningstar
I don't know exactly what your plan here is, but whatever it is, it scares me! Keep your Paymaster AWAY from enemy characters! You want to give him survivability against both rank and file troopers, and 'Special' attacks, like character sniping spells and equipment. I cannot recommend the Opal Amulet enough, it is shocking how many things that actually works on!
(07-29-2010 06:01 AM)Rhydoc Wrote: Mercenary Captain - 167
Crown of Command, Enchanted Shield, Luckstone
Heavy Armour, Brace of Pistols, Lance
Pegasus
I was playing around with making the Stubborn Captasus as well, but opted to make him cause Terror. I am interested to see how he works with this build.
(07-29-2010 06:01 AM)Rhydoc Wrote: Core
Crossbowmen (10x) - 90
Musician
Crossbowmen (10x) - 90
Musician
Good choices. The smaller footprint makes a big difference in your deployment, as you can easily hide them between two combat units. I would not bother with the musicians though, strange as it sounds, since you are probably going to be within range of either your leadership 8 general, or get re-rolls from the paymaster, or both.
(07-29-2010 06:01 AM)Rhydoc Wrote: Duelists (10x) - 110
Pistols, Champion, Musician
Duelists (10x) - 110
Pistols, Champion, Musician
First of all, Duelists come in a starting group of 8, which will panic after losing 2 models (25%). But by increasing the size by 1, to 9, suddenly you need to lose 3. Increasing the size again to 10 doesn't give you any additional boost, and it's better to save the points and use them elsewhere.
Oh, and the Champion certainly, and musician probably, are wasted points.
Taking off the two musicians from the X-Bows, (20pts), the two extra Duelists (18pts), and the command from the Duelists (40), gives you enough points to put in another unit of 8 Duelists.
(07-29-2010 06:01 AM)Rhydoc Wrote: Light Cavalry (15x) - 210
Shields, Spears
I am going to assume this is broken into 3 units of 5? Otherwise, it is a large, fairly expensive target.
Fast cav have really only one use in 8th for Dogs of War, and that is warmachine hunting. This is hugely important though, as, combined with our greater number of rares, we may actually be able to take the warmachine advantage from our enemies.
(07-29-2010 06:01 AM)Rhydoc Wrote: Special
Paymaster's Bodyguards (20x) - 155
Heavy Armour, Full Command
War Banner
Seems pretty solid. At the end of the day, i don't think heavy armour helps these guys at all, but I keep paying for it, because I think it's neat
(07-29-2010 06:01 AM)Rhydoc Wrote: Norse Marauders (30x) - 270
Flails, Full Command
Norse Marauders (30x) - 270
Flails, Full Command
Holy yikes! I know EXACTLY where the Mortars are going to be landing! Personally, I would split this into three units, two of 15 with flails, one of 30 with greatweapons. It gives your enemies more targets, and you more options. Additionally, on the Greatweapon units for sure, drop the Champion, as anyone with any sense will just direct attacks against him and kill him before he gets to swing.
(07-29-2010 06:01 AM)Rhydoc Wrote: Rare
Cannon - 85
Cannon - 85
Halfling Hot Pot - 50
Halfling Hot Pot - 50
Although in the games I played, my Warmachines did all of nothing for me, I stand by them as good choices, and having two of each can only help! Remember that we also have the option of a completely legal, non RoR Giant, and 2x Cannon, 2x Hot Pot and 1xGiant fit right into the % cap.