02-21-2010, 01:13 PM
Osis’ Oasis Guard
Osis and his Oasis Guard are elite riders drawn from the nomadic tribes of the Land of the Dead. Although the Oasis Guard are drawn from all of the tribes, the majority of them are drawn from the Zamesi people.
The Oasis Guard were veteran soldiers before they even arrived in Tilea, having fought in endless nomad wars, and even serving for a time in the Scythan armies of Prince Tutankhanut.
Osis is a devout follower and servant of the Asp Goddess, and whilst under his command the Oasis Guard are expected to pay homage to her in addition to any gods they usually venerate. This custom seems advantageous to the Oasis Guard, as their prayer-inscribed arrowheads often seem uncannily accurate, finding the hearts of their victims with a worrying ease…
M WS BS S T W I A Ld
Osis 4 4 5 4 4 2 4 3 8
Zamesi Raider 4 3 4 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5
Points: 140 Points
Unit Size: Osis and four Zamesi Raiders, including a Standard Bearer and Musician. The unit may include additional Zamesi Raiders for +15 Points Each.
Equipment: Osis carries two vicious scimitars (counts as a single hand weapon) a bow with poisoned arrows (making his shooting attacks Poisoned Attacks). He rides a Warhorse. Each Zamesi Raider carries a scimitar (hand weapon) and a bow, and rides a Warhorse.
Special Rules: Fast Cavalry, Just Like Back Home!
For Hire!: The Oasis Guard may be taken as a Special Choice in a Dogs of War army, or as a Rare Choice in a Tomb Kings, Vampire Counts or Empire army.
Just Like Back Home!
Hailing from the blasted desert realm of the Tomb Kings, the Oasis Guard have little fear left for the endless Skeletons and Zombies in the Old World..
Undead units do not cause Fear or Terror against the Oasis Guard.
MAGIC ITEMS
Serpent Charm (Magic Standard)
Alongside the fluttering banner of the Oasis Guard, and fixed to the sturdy banner pole, is a serpent charm dedicated to the Asp Goddess. As the banner flies and the Oasis Guard ride, the charm seems to writhe and hiss like a live snake.
When the unit fires its bows, they are treated as having the 2x Multiple Shot special rule.
So, what do people think?
Osis and his Oasis Guard are elite riders drawn from the nomadic tribes of the Land of the Dead. Although the Oasis Guard are drawn from all of the tribes, the majority of them are drawn from the Zamesi people.
The Oasis Guard were veteran soldiers before they even arrived in Tilea, having fought in endless nomad wars, and even serving for a time in the Scythan armies of Prince Tutankhanut.
Osis is a devout follower and servant of the Asp Goddess, and whilst under his command the Oasis Guard are expected to pay homage to her in addition to any gods they usually venerate. This custom seems advantageous to the Oasis Guard, as their prayer-inscribed arrowheads often seem uncannily accurate, finding the hearts of their victims with a worrying ease…
M WS BS S T W I A Ld
Osis 4 4 5 4 4 2 4 3 8
Zamesi Raider 4 3 4 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5
Points: 140 Points
Unit Size: Osis and four Zamesi Raiders, including a Standard Bearer and Musician. The unit may include additional Zamesi Raiders for +15 Points Each.
Equipment: Osis carries two vicious scimitars (counts as a single hand weapon) a bow with poisoned arrows (making his shooting attacks Poisoned Attacks). He rides a Warhorse. Each Zamesi Raider carries a scimitar (hand weapon) and a bow, and rides a Warhorse.
Special Rules: Fast Cavalry, Just Like Back Home!
For Hire!: The Oasis Guard may be taken as a Special Choice in a Dogs of War army, or as a Rare Choice in a Tomb Kings, Vampire Counts or Empire army.
Just Like Back Home!
Hailing from the blasted desert realm of the Tomb Kings, the Oasis Guard have little fear left for the endless Skeletons and Zombies in the Old World..
Undead units do not cause Fear or Terror against the Oasis Guard.
MAGIC ITEMS
Serpent Charm (Magic Standard)
Alongside the fluttering banner of the Oasis Guard, and fixed to the sturdy banner pole, is a serpent charm dedicated to the Asp Goddess. As the banner flies and the Oasis Guard ride, the charm seems to writhe and hiss like a live snake.
When the unit fires its bows, they are treated as having the 2x Multiple Shot special rule.
So, what do people think?

