Dogs of War

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Hey Everyone, post number 1 for me! Wanted to introduce my self. Been playing Warhamerr for a long time and have been playing Dogs of War for over a year now.

I was wondering why I don't ever see Dogs of War lists taking Maneaters? I use 2 units of 4 in almost all lists I make and have a ton of success with them. Super fun to convert too. Let me know your thoughts on them.

Thanks everyone!
You never see anyone use them? Most tournament lists I see have 2 units of 4 in them.

I like using one unit of two for flanking and holding up enemy regiments. Plus they can dish out some damage too.
First off, welcome to the forum Chase! Always good to have another Dogs of War general out there. Hmm. I am surprised that you don't regularly see maneaters being taken in other Dogs of War lists as they are a pretty popular choice. Rightfully so as us Mercs get to take them as specials! Most lists that you will see on this site will contain maneaters. Many people on here like to field two units of two, they are more manouverable and they still strip ranks. The hard part though is deciding whether or not you want great weapons or Braces of Handguns. Personally, I like to mix and match.
Thanks for the welcomes, glad to hear I'm not doing something bizzare. I field 2 units of 4. Lack of maneuverability but hard hiting. Plus you can do 3 BoP and 1 GW in each unit. Fast responses to I can already tell I'm gonna be a huge fan of this site!!! I'll be posting my list to be picked apart later tomorrow too.

What does everyone think of Regiments of Renown and special characters? My gaming group has a deep hatred of special characters because we play so competitively. And it begs the question are RoR special characters. Everyone always has this look in there eyes of "yeah you beat me but it was with RoR's."

And again thanks everyone for the warm welcome!
RoR and their chars are good, but also very expensive. Dogs of War are an old and not regularly updated army, and so we are in a little competitive disadvantage. Good Chars and Rules give us a plus, instead of having just too few and too expensive troops when facing the new killerlists of Darkelves, Demons and VampCounts. So it's today ok, when using RoR against the new 7th edi armies.

@Maneaters:

without them,I don't leave the house!
Yes maneaters and Ogres generally I use in my lists ! I use two maneaters with GWs since I use the large Ogres from the GW MIlton Bradley game form the early 90's with the giant Ogre in with the Chaos army .
I don't have a dogs of war army yet, but if I had one I would take at least 1 unit of 3 with great weapons and longsword option. They are a very good unit and in todays heavy fear and terror causing environment it's good to have a few reliably hard-hitting units.
(01-31-2010 02:52 AM)chase Wrote: [ -> ]Thanks for the welcomes, glad to hear I'm not doing something bizzare. I field 2 units of 4. Lack of maneuverability but hard hiting. Plus you can do 3 BoP and 1 GW in each unit. Fast responses to I can already tell I'm gonna be a huge fan of this site!!! I'll be posting my list to be picked apart later tomorrow too.

What does everyone think of Regiments of Renown and special characters? My gaming group has a deep hatred of special characters because we play so competitively. And it begs the question are RoR special characters. Everyone always has this look in there eyes of "yeah you beat me but it was with RoR's."

And again thanks everyone for the warm welcome!
Regiments of Renown do not count as special characters. The most common one asked is Asarnil the Dragonlord. It's specifically stated in the FAQ this is not the case.

The Dogs of War special characters are Borgio the Besieger, Lorenzo Lupo, Marco Columbo, Lucrezzia Belladonna and Mydas the Mean.

As for Man-Eaters. I think it's rarer to find a Dogs of War list without them rather than with them. I at the moment bring a Great Weapon Man-Eater along in 1750, and if I had the model, would downgrade my Marksmen of Miragliano to fit in a Brace of Pistols Man-Eater as well.

Can't beat that extra punch that Man-Eaters provide, and the fact they're stubborn and Immune to Psych is just so useful.
I run 3 maneaters all with Handguns. I find maneaters are already strong enough and fight well enough to make GW and CLS less usefull than BOH.
(02-10-2010 07:08 AM)Dark Shogun Wrote: [ -> ]I run 3 maneaters all with Handguns. I find maneaters are already strong enough and fight well enough to make GW and CLS less usefull than BOH.

Just my Opinion...the hth-ability is good enough already, but the Handguns make them really nasty!
Don't forget Ghazak Khan!
(02-10-2010 07:08 AM)Dark Shogun Wrote: [ -> ]I run 3 maneaters all with Handguns. I find maneaters are already strong enough and fight well enough to make GW and CLS less usefull than BOH.

Where do you position your Maneaters, Dark Shogun? Do you use them to protect cannons or the Paymaster? Or, do you use them as front-line skirmishers?
I always use Maneaters- I find they really help my Pikemen survive when I flank charge with them into a Pikemen combat.
I use my maneater as "they beat the sh$%t out of everything, if they engage to the flank"- troops. Wink
I rarely if ever use maneaters in tournament play. I see the benefit but I have grown to really enjoy using Golgfag instead. (plus I have had the worst luck with them -- failing rerolable break tests consistently) That said -- I am in a local tournament in a few weeks and will be using them. Trying to decide between 3 with pistols or 2 with pistols and 1 with GW.

As to RoR-- if someone complains about them then just have them remove all of their unit upgrades and special rules ie (always strike first for HE and such) Most of the RoR are good but you pay for it in points -- they are expensive point wise to take. Its one of the things about fielding Dogs of War. Thats we have to be better generals then the rest.

More expensive weaker troops. We have to do much more with less at a higher cost. Kind of reminds me of being back in the Marines (using equipment that the army threw away 20 years earlier -- and using it better).
As you say, Mengil and his Manflayers seem too expensive for what they seem to do. Plus, the whole story behind them seems more like a Chaos (or Dark Elf) army would be more appropriate for them.
I like the Manflayers - of course, theyre expensive, but a unit of 6 or 7 flayers + Mengil can be a perfect distraction for any enemy. They're scouting near vulnerable spots, are almost impossible to get shot (-3 to hit from more than 12 inches away...) and can dish out 14 poisoned shots with BS 5 (+3 with BS 6 from Mengil if close enough) every turn. And if the enemy still ignores them, they can start a supporting charge with their great weapons...and get the additional victory points for their beloved skinning!
I would be more than happy to play without RoR if my opponents gave up all of their unit upgrades and magic items, along with all of their "elite" units.

Dogs of War have RoR, and that's it. Taking that away, one might as well not bother.
(04-19-2010 03:00 PM)tarastop Wrote: [ -> ]As to RoR-- if someone complains about them then just have them remove all of their unit upgrades and special rules ie (always strike first for HE and such) Most of the RoR are good but you pay for it in points -- they are expensive point wise to take. Its one of the things about fielding Dogs of War. Thats we have to be better generals then the rest.

Yep! Overall, the Dogs of War/RoR army is fairly suboptimal. We take 'em 'cause we love 'em, not 'cause we want to break the game. If that were the case, we'd be playing VC or DoC.
If it makes you feel better, I generally offer to let 'em face my VC or DoC army if they feel like complaining about the Dogs of War army. Most of my buddies, though, are pretty comfortable with letting just about anything into play - they'll even give home-made stuff a try. Not all groups are ultra-competitive teenagers, after all. Some of 'em recognize that the hobby is one evolutionary link away from Barbie.

(04-19-2010 03:00 PM)tarastop Wrote: [ -> ]More expensive weaker troops. We have to do much more with less at a higher cost. Kind of reminds me of being back in the Marines (using equipment that the army threw away 20 years earlier -- and using it better).

Feh. Jarheads. The irony of this is that nowadays the Marines get to test the equipment first, and then we have to go troubleshoot it and revise it to be serviceable. Re: M777. I don't care what they say, it's a brittle little POS that should never have seen the light of day.
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