06-24-2009, 12:16 AM
Just a fun special character you can try out in friendly games.
M4C the Destroyer
Points: 6d6 x D3 + D6 (this must be rolled every turn and determines whatever his victory points are worth when he is killed)
M WS BS S T W I A Ld Sv
X X X X X X X S X X
Equipment: M4C is ever changing and thus he may always choose to have the same equipment (both magical and mundane) of any one character or unit within 2d6+D6 inches. He must change his equipment in every player's turn and must re-roll the distance every time he changes equipment.
Special Rules:
The Changeling: M4C is always changing his mind and as such he will change his statistics every turn in the same manner as his equipment changing ability described above. Note his attacks do not change as he has a special attack that he can make. In addition, he must choose one of the following special rules every turn and cannot choose the same special rule in two conescutive turns: frenzy, stupidity, immune to psychology, unbreakable, stubborn.
Vortex Attack: M4C can elect to make a number of normal attacks based on the profile of whichever model he is copying at the moment. In addition, he may make one special Vortex Attack every turn during the shooting phase. He may always make this attack without excpetion. This a a shooting attack with a range of 2D6 x D3 inches. It automatically hits and causes 3D6 x D3 points worth of damage to any target. Thus if the player rolls a 45 for this attack then the enemy target loses 45pts worth of models, rounding up to the next whole model. If this attack doesn't kill its target such as with models costing more points than the highest number that can be rolled with this attack, then the Vortex attack automatically inflicts one wound on the target with no type of save possible (no wards or regen saves either).
Indecision: M4C may join units on even turns and may not be in units during odd turns.
Resistance: M4C has Magic Resistance of D3 (roll on each player's turn)
Confusion:
All units within 12 inches must roll a D6 on the confusion chart. Affects all units including those that are otherwise immune to psychology. (Yes this affects Undead and Demons).
Confusion
1 Stupidity - The unit is so befuddled that it is Stupid that round and must follow the rules for Stupidity in the Warhammer Rulebook.
2-3 Hatred - The unit is so enraged it begins to feel the hatred rage. All Enemy units hate M4c, all friendly units Hate all enemies as described in the Warhammer rulebook.
4-5 No Effect - The unit just ignores all suggestions of M4c that turn.
6 Frenzy - The unit is so enraged that they become frenzied and must follow the rules for Frenzy in the Warhammer rulebook.
M4C the Destroyer
Points: 6d6 x D3 + D6 (this must be rolled every turn and determines whatever his victory points are worth when he is killed)
M WS BS S T W I A Ld Sv
X X X X X X X S X X
Equipment: M4C is ever changing and thus he may always choose to have the same equipment (both magical and mundane) of any one character or unit within 2d6+D6 inches. He must change his equipment in every player's turn and must re-roll the distance every time he changes equipment.
Special Rules:
The Changeling: M4C is always changing his mind and as such he will change his statistics every turn in the same manner as his equipment changing ability described above. Note his attacks do not change as he has a special attack that he can make. In addition, he must choose one of the following special rules every turn and cannot choose the same special rule in two conescutive turns: frenzy, stupidity, immune to psychology, unbreakable, stubborn.
Vortex Attack: M4C can elect to make a number of normal attacks based on the profile of whichever model he is copying at the moment. In addition, he may make one special Vortex Attack every turn during the shooting phase. He may always make this attack without excpetion. This a a shooting attack with a range of 2D6 x D3 inches. It automatically hits and causes 3D6 x D3 points worth of damage to any target. Thus if the player rolls a 45 for this attack then the enemy target loses 45pts worth of models, rounding up to the next whole model. If this attack doesn't kill its target such as with models costing more points than the highest number that can be rolled with this attack, then the Vortex attack automatically inflicts one wound on the target with no type of save possible (no wards or regen saves either).
Indecision: M4C may join units on even turns and may not be in units during odd turns.
Resistance: M4C has Magic Resistance of D3 (roll on each player's turn)
Confusion:
All units within 12 inches must roll a D6 on the confusion chart. Affects all units including those that are otherwise immune to psychology. (Yes this affects Undead and Demons).
Confusion
1 Stupidity - The unit is so befuddled that it is Stupid that round and must follow the rules for Stupidity in the Warhammer Rulebook.
2-3 Hatred - The unit is so enraged it begins to feel the hatred rage. All Enemy units hate M4c, all friendly units Hate all enemies as described in the Warhammer rulebook.
4-5 No Effect - The unit just ignores all suggestions of M4c that turn.
6 Frenzy - The unit is so enraged that they become frenzied and must follow the rules for Frenzy in the Warhammer rulebook.
