06-23-2009, 11:34 PM
Another of my Halfling Heroes I created for fun. This one is my imagination of a Halfling Magic Caster.
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also have their own magical abilities. They haven’t been taught the spells like the Elves and Humans but picked up chants
from overhearing the wizards they have seen. Being small and stealthy has helped them learn some spells and some of
the more powerful chefs used their innate abilities to create the Lore called Chef’s Magic.
M WS BS S T W I A Ld
Halfling Chef 4 2 4 2 2 2 4 1 9
Pony 6 2 - 3 3 1 3 1 5
Points: 75
Equipment: Hand Weapon
Magic: A Halfling Chef is a Level 1 Wizard and must use Chef’s Magic
Options:
• Any Halfling Chef in the army can be upgraded to a level 2 Wizard for +35 points
• May ride pony (+7 pts), which may be Barded (+4)
• May choose magic items from Common, Empire or Dogs of War army lists (Must use magic of army that the
model is being used in) with a maximum total value of +50 points.
Special Rules:
• Magic Resistance, adds 2 Dispel Dice instead of the normal 1 for the wizard level.
• May be used in Dogs of War and Empire Armies as a hero choice, May also be used in a Dwarf army taking a
hero and rare slot.
Chef’s Magic
D6 Spell Difficulty
1 Cassia 5+
2 Chicken Soup 6+
3 Fish Stew 7+
4 Beef Stew 8+
5 Capsaicin 9+
6 Sour Salt 12+
Cassia Cast on 5+
This is a magic missile with a range of 24". If successfully cast, the Cassia hits its target and causes D6 Strength 4 hits.
Chicken Soup Cast on 6+
Soothes the soul of the recipient.
This spell can be cast upon the Wizard himself or upon any friendly model anywhere on the tabletop, even if engaged in
close combat. No line of sight is required. If successfully cast, the model regains 1 wound suffered during the game. In the
case of a ridden monster, choose either the monster or the rider. This spell has no effect on war machines.
Fish Stew Remains in Play Cast On 7+
The wizard makes the unit feel that they can avoid anything that is fired their way.
This spell can be cast on a friendly unit that is visible to the caster and within 24". The unit has a 4+ ward save against all
normal and magic missiles.
Beef Stew Remains in Play Cast On 8+
The wizard chants the spell and all are instantly no longer hungry and ready to go against even the largest monsters.
This spell affects all friendly units that are within 12" of the caster. No line of sight is required. If spell is successfully cast
all of these units and models are now Immune to Psychology.
Capsaicin Cast On 9+
This is a magic missile with a range of 30”. If successfully cast, the Capsaicin hits its target and causes D6 Strength 4 hits
with no Armor save possible.
Sour Salt Cast On 12+
This is a magic missile with a range of 30”. If successfully cast, the Sour Salt hits its target and causes 2D6 Strength 4 hits
with –2 to the armor save.
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I'm attaching a pdf of the rules for download if you want to use him in a game.
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Halfling Chef
Halflings chefs are the most respected members of the Moot. They are hired to feed troops preparing for battle but theyalso have their own magical abilities. They haven’t been taught the spells like the Elves and Humans but picked up chants
from overhearing the wizards they have seen. Being small and stealthy has helped them learn some spells and some of
the more powerful chefs used their innate abilities to create the Lore called Chef’s Magic.
M WS BS S T W I A Ld
Halfling Chef 4 2 4 2 2 2 4 1 9
Pony 6 2 - 3 3 1 3 1 5
Points: 75
Equipment: Hand Weapon
Magic: A Halfling Chef is a Level 1 Wizard and must use Chef’s Magic
Options:
• Any Halfling Chef in the army can be upgraded to a level 2 Wizard for +35 points
• May ride pony (+7 pts), which may be Barded (+4)
• May choose magic items from Common, Empire or Dogs of War army lists (Must use magic of army that the
model is being used in) with a maximum total value of +50 points.
Special Rules:
• Magic Resistance, adds 2 Dispel Dice instead of the normal 1 for the wizard level.
• May be used in Dogs of War and Empire Armies as a hero choice, May also be used in a Dwarf army taking a
hero and rare slot.
Chef’s Magic
D6 Spell Difficulty
1 Cassia 5+
2 Chicken Soup 6+
3 Fish Stew 7+
4 Beef Stew 8+
5 Capsaicin 9+
6 Sour Salt 12+
Cassia Cast on 5+
This is a magic missile with a range of 24". If successfully cast, the Cassia hits its target and causes D6 Strength 4 hits.
Chicken Soup Cast on 6+
Soothes the soul of the recipient.
This spell can be cast upon the Wizard himself or upon any friendly model anywhere on the tabletop, even if engaged in
close combat. No line of sight is required. If successfully cast, the model regains 1 wound suffered during the game. In the
case of a ridden monster, choose either the monster or the rider. This spell has no effect on war machines.
Fish Stew Remains in Play Cast On 7+
The wizard makes the unit feel that they can avoid anything that is fired their way.
This spell can be cast on a friendly unit that is visible to the caster and within 24". The unit has a 4+ ward save against all
normal and magic missiles.
Beef Stew Remains in Play Cast On 8+
The wizard chants the spell and all are instantly no longer hungry and ready to go against even the largest monsters.
This spell affects all friendly units that are within 12" of the caster. No line of sight is required. If spell is successfully cast
all of these units and models are now Immune to Psychology.
Capsaicin Cast On 9+
This is a magic missile with a range of 30”. If successfully cast, the Capsaicin hits its target and causes D6 Strength 4 hits
with no Armor save possible.
Sour Salt Cast On 12+
This is a magic missile with a range of 30”. If successfully cast, the Sour Salt hits its target and causes 2D6 Strength 4 hits
with –2 to the armor save.
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I'm attaching a pdf of the rules for download if you want to use him in a game.
I didn't really want to make the Soup Pot into a imitation Caldron, he's a halfling not a Chaos flavoured Elf.