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So I'm reposting this from the A5 forums- (Go AIF!)

Quote:Priestess of Myrmidia- 110 points.

M4 WS4 BS3 S4 T4 W2 I4 A3 LD8
Equipment: Spear, hand weapon, shield. May take light armor for +2 points, or heavy armor for +4. May ride a warhorse for +10, may wear barding for +4.

Any unit joined is Immune to Panic
The priestess and any unit she is in Hate all WS2 or lower enemies
May re-roll all failed tests to Rally, March, Reform or Redirect
+1 Dispel Die- Myrmidia grants order to overcome the chaos of magic.

Prayers:

Cast as a bound spell, power 5:
Blessed Precision- The priestess and the unit she had joined gain +1 to hit and to wound with their attacks and the armor piercing rule. If they already have the armor piercing rule, this spell forces enemies to take armor saves at -2, plus any other negative modifiers that would apply. Remains in Play.
Purifying Light: 1 Enemy in base to base contact with the priestess or her unit must take a Toughness test. If they fail the test, they take D3 wounds with no saves.
Divine Alacrity: The priestess and the unit she is with gains Always Strikes First. Remains in Play.
Shield of the Goddess: Cast on 1 friendly character or champion within 12". Enemies must re-roll all successful rolls to hit this model or his mount. Remains in Play.
Radiant Host- The priestess and her unit gains a 5+ ward save. Remains in Play.

Quote:Scholar-Priest(ess) of Verena- 110 points.

Verena grants her most devout followers the ability to strike unerringly, such that the blow may not be hidden from or defended against. The priestess has the Killing Blow special rule.
Hates all models with Frenzy, any flavor or variant of Animosity (Animosity, Bicker, etc.) Primal Fury, Impetuous. Spreads this hatred to any unit joined while inside. Verena despises disorder and recklessness.
Gives +1 Dispel Die, as Verena grants the ability to untangle the twisted masses of magic encased in a spell.

M4 WS4 BS3 S4 T4 W2 I4 A2 LD8
Equipment: Hand weapon. May take a shield and/or light armor for +2 points a piece. May take another hand weapon or a great weapon for +4 points. May ride a warhorse for +10 points, may have barding for +4.

Prayers:

Cast as a bound spell, power level 5:
Unearthly Clarity: Priest + unit joined have BS10. Remains in Play.
Just Strike: The priest may make 1 attack. If it hits and wounds, the attack ignores all saves.
Holy Dispensation: The priest and his unit have Hatred. If they would already Hate an enemy for any reason, they may reroll failed rolls to hit every turn against this unit. Remains in Play.
Burning Truth: Choose an enemy model within 12". Line of sight is not required. The priest whispers a terrible truth into their mind, shattering it. The model must make a Leadership test or take 1 wound with no saves. For every point of leadership the priest has more than the model, the test is taken at -1- thus a LD6 Night Goblin Big Boss would take the test at LD 4.
Law of Battle- One enemy unit in base contact loses all bonuses from non-magical weapons, as well as being unable to re-roll failed rolls to hit for any reason.

Quote:Priest of Ranald: 95 points

The priest and any unit he joins Hates all models with a WS greater than their own, despising them as tyrants and bullies.

As long as the priest is alive, not fleeing and on the table, Ranald grants the player +1 to dispel spells, +2 if the spell uses 4 or more dice, or +3 if it uses more than 6.
This layers with any other bonuses, for instance from the level of the dispelling wizard or any magic items she is carrying.
Should the spell be cast with Irresistible Force, Ranald will grant 1 dispel die to his player, to be used against other spells cast this turn. Ranald loves nothing more than to see the carefully-laid plans of his enemies fall apart, and if he is unable to disrupt them he will hold a grudge.

Priests of Ranald on foot (and where else would they be?) may be (but do not have to be) deployed hidden inside a unit of infantry, chosen before army deployment and revealed at any point during the controlling player's turn, displacing a model either from the front rank or any other point in contact with the enemy.

M4 WS4 BS3 S4 T4 W2 I4 A2 LD8
Equipment: Two hand weapons. May wear light armor for +2 points, and trade in one hand weapon for a shield for free. May take a pistol for +4 points.

Prayers: Cast as bound spells, power level 5.

Street fighting- The priest moves to trip one character or champion in base contact with him. Said model must make an immediate Initiative test or be unable to attack this round as he or she gets up.
Unfavorable position- The priest and his unit fight dirty, reducing the WS of one unit in base contact to match their own. Any characters in the unit are either not affected or solely affected, casting player's choice.
Dirty trick- The unit is not where it was a moment before, making an immediate free Reform move. Additionally, they gain +1 to hit this round against any (rather surprised) enemies.
Whoops, missed me- Affects 1 chosen character or champion within 12". Enemies attacking this character are at -1 to hit.
Unexpected knife- One unit in base-to-base combat takes D6 WS5 attacks. Should these attacks hit, they wound automatically and ignore all armor saves.

Please, I beg of you, comment and criticize!
Most of it look very cool. I would play against these rules without any hesitation. Only thing I would work on is streamlining and simplify the rules a bit, to make them easier for the opponent to remember.

Suggestions:

(03-20-2011 08:50 PM)NewGuy Wrote: [ -> ]So I'm reposting this from the A5 forums- (Go AIF!)

Quote:Priestess of Myrmidia- 110 points.

M4 WS4 BS3 S4 T4 W2 I4 A3 LD8
Equipment: Spear, hand weapon, shield. May take light armor for +2 points, or heavy armor for +4. May ride a warhorse for +10, may wear barding for +4.

Any unit joined is Immune to Panic
The priestess and any unit she is in Hate all WS2 or lower enemies
May re-roll all failed tests to Rally, March, Reform or Redirect
+1 Dispel Die- Myrmidia grants order to overcome the chaos of magic.

Here I would make her unit immune to fear, terror and panic and +1 dispel dice per magic phase - done. I know the other special rules are fluffy, but are they necessary with a BsB for re-rolls, and a Priest of Sigmar to give hatred?

Prayers:

Cast as a bound spell, power 5:
Blessed Precision- The priestess and the unit she had joined gain +1 to hit and to wound with their attacks and the armor piercing rule. If they already have the armor piercing rule, this spell forces enemies to take armor saves at -2, plus any other negative modifiers that would apply. Remains in Play.

Purifying Light: 1 Enemy in base to base contact with the priestess or her unit must take a Toughness test. If they fail the test, they take a wound with no saves.

I think D3 wounds would be appropriate if it only affects one model.

Divine Alacrity: The priestess and the unit she is with gains Always Strikes First. Remains in Play.

Shield of the Goddess: Cast on 1 friendly character or champion within 12". Enemies must re-roll all successful rolls to hit this model or his mount. Remains in Play.

Radiant Host- The priestess and her unit gains a 5+ ward save against non-magical attacks. Remains in Play.

I would simply make it 5+ Ward Save.

Good Stuff so far...

Quote:Scholar-Priest(ess) of Verena- 110 points.

Killing Blow- Verena grants her most devout followers the ability to strike unerringly, such that the blow may not be hidden from or defended against.

I don't understand? is this a special rule, does she really give the unit she joins killing blow, or is it tied to the Frenzy rule under this?

Hates all models with Frenzy, any flavor or variant of Animosity (Animosity, Bicker, etc.) Primal Fury, Impetuous. Spreads this hatred to any unit joined while inside. Verena despises disorder and recklessness.
Gives +1 Dispel Die, as Verena grants the ability to untangle the twisted masses of magic encased in a spell.

M4 WS4 BS3 S4 T4 W2 I4 A2 LD8
Equipment: Hand weapon. May take a shield and/or light armor for +2 points a piece. May take another hand weapon or a great weapon for +4 points. May ride a warhorse for +10 points, may have barding for +4.

Prayers:

Cast as a bound spell, power level 5:
Unearthly Clarity: Priest + unit joined ignore all cover for purposes of BS shooting. They must still be able to see their target normally. Remains in Play.

Simple and straight forward: gives the her unit BS10? Using your power dice should have a real effect, imo, ignoring cover modifiers doesn't really seem worth spending you 2d6 power dice on.

Just Strike: The priest may make 1 attack. If it hits and wounds, the attack ignores all saves.

Again, make all her attacks ignore all saves.

Holy Dispensation: The priest and his unit have Hatred. If they would already Hate an enemy for any reason, they have Eternal Hatred against them. Remains in Play.

What is Eternal Hatred? Dark Elves has a rule called Eternal Hatred, but thats simply Hatred now. I suspect though, re-roll every combat phase? maybe rephrase it...

Burning Truth: Choose an enemy model within 12". Line of sight is not required. The priest whispers a terrible truth into their mind, shattering it. The model must make a Leadership test or take 1 wound with no saves. For every point of leadership the priest has more than the model, the test is taken at -1- thus a LD6 Night Goblin Big Boss would take the test at LD 4.

Law of Battle- One enemy unit in base contact loses all bonuses from non-magical weapons, as well as being unable to re-roll failed rolls to hit for any reason.

This is the only character I did't like so much, mostly because of his prayers, because they don't sound like prayers, they sound like combat moves or stances to me...also his dispelling special rules are a bit over the top and complicated?

Quote:Priest of Ranald: 95 points

The priest and any unit he joins Hates all models with a WS greater than their own, despising them as tyrants and bullies.

As long as the priest is alive, not fleeing and on the table, Ranald grants the player +1 to dispel spells, +2 if the spell uses 4 or more dice, or +3 if it uses more than 6.
This layers with any other bonuses, for instance from the level of the dispelling wizard or any magic items she is carrying.
Should the spell be cast with Irresistible Force, Ranald will grant 1 dispel die to his player, to be used against other spells cast this turn. Ranald loves nothing more than to see the carefully-laid plans of his enemies fall apart, and if he is unable to disrupt them he will hold a grudge.

Priests of Ranald on foot (and where else would they be?) may be (but do not have to be) deployed hidden inside a unit of infantry, chosen before army deployment and revealed at any point during the controlling player's turn, displacing a model either from the front rank or any other point in contact with the enemy.

M4 WS4 BS3 S4 T4 W2 I4 A2 LD8
Equipment: Two hand weapons. May wear light armor for +2 points, and trade in one hand weapon for a shield for free. May take a pistol for +4 points.

Prayers: Cast as bound spells, power level 5.

Street fighting- The priest moves to trip one character or champion in base contact with him. Said model must make an immediate Initiative test or be unable to attack this round as he or she gets up.
Unfavorable position- The priest and his unit fight dirty, reducing the WS of one unit in base contact to match their own. Any characters in the unit are either not affected or solely affected, casting player's choice.
Dirty trick- The unit is not where it was a moment before, making an immediate free Reform move. Additionally, they gain +1 to hit this round against any (rather surprised) enemies.
Whoops, missed me- Affects 1 chosen character or champion within 12". Enemies attacking this character are at -1 to hit.
Unexpected knife- One unit in base-to-base combat takes D6 WS5 attacks. Should these attacks hit, they wound automatically and ignore all armor saves.

Please, I beg of you, comment and criticize!

All in all, I really like this. Always been a fan of War-Priest type of troops. I'm actually hoping Bretonnia gets one in their next Army Book Big Grin
Quote:Here I would make her unit immune to fear, terror and panic and +1 dispel dice per magic phase - done. I know the other special rules are fluffy, but are they necessary with a BsB for re-rolls, and a Priest of Sigmar to give hatred?

Outside of the BSB bubble, they are kind of useful. To be honest, I ripped that rule wholesale from M4Cr1IIn's Estalia list, because it just seemed so appropriate.

Wouldn't making them immune to Fear and Terror be a little overpowered? I don't know, what with the gelding of Psychology this edition.

I didn't really have a specific army list in mind when I wrote this- if pressed, I would have picked Dogs of War. I suppose in an Empire army they could be rather redundant, yes. Still, it's fluffy and I like.

Quote:I think D3 wounds would be appropriate if it only affects one model.

I would simply make it 5+ Ward Save.

Edited to reflect the new suggestions.

Quote:I don't understand? is this a special rule, does she really give the unit she joins killing blow, or is it tied to the Frenzy rule under this?

I just wrote in fluff after the rule. Clarified.

Quote:Simple and straight forward: gives the her unit BS10? Using your power dice should have a real effect, imo, ignoring cover modifiers doesn't really seem worth spending you 2d6 power dice on.

Again, make all her attacks ignore all saves.

Edited to match suggestions.

Quote:What is Eternal Hatred? Dark Elves has a rule called Eternal Hatred, but thats simply Hatred now. I suspect though, re-roll every combat phase? maybe rephrase it...

Yeah, rerolls every combat phase. Edited to clarify.

Quote:This is the only character I did't like so much, mostly because of his prayers, because they don't sound like prayers, they sound like combat moves or stances to me...also his dispelling special rules are a bit over the top and complicated?

Combat tricks are the equivalent of prayers to Ranald? I don't know, but I like the names as they stand. Unless you have suggestions otherwise?

How do you propose fixing the magic? I rather liked the varying dispel rules for him, myself, but if you say they are too complicated.

Quote:All in all, I really like this. Always been a fan of War-Priest type of troops. I'm actually hoping Bretonnia gets one in their next Army Book Big Grin

Hold that thought, you've just inspired me...
And here you go:

Priestess of the Lady-

Priestesses of the Lady are almost always female, damsels who have forsaken their magic for a more direct relationship with their chosen Goddess. A handful of convents and chapels exist, scattered across Bretonnia and the more tolerant regions of the Empire. The majority of Her clergy, however, remain in the service of their Lords, providing support and inspiration for their knights on the battlefield.

120 points

M 4 WS 3 BS 3 S 3 T 3 W 2 I 3 A 2 LD 7

Equipment: Hand weapon. May ride a barded warhorse for +14 points, if so may take a lance for +4 points, may wear light armor for +2 points.

May only join units with the Blessing of the Lady rule. Any unit joined by the Priestess counts as having prayed even if the army as a whole has not.

Any unit the Priestess joins cannot flee and must issue and accept all challenges. If a Terror test or other psychology would normally cause the knights to flee a charge, ignore that portion of the effect and treat their response as “hold.”

A Priestess of the Lady, while not casting regular spells, still maintains her ability to channel. She does so on a 4+, as opposed to the regular 6.

All Priestesses are placed like normal Damsels, in the second rank of any lance they join.

The Priestess automatically has the Blessing of the Lady special rule, even if the army has not prayed.

Prayers-

Cast as bound spells, power level 5. May be cast on any unit that has the Blessing of the Lady special rule and is within 12”, unless otherwise indicated.

Thunderous Charge- The Lance or unit of Battle Pilgrims is filled with devotion and zeal to serve the Lady, achieving great things in Her service. Any unit with this spell cast on them charges and pursues an extra d6”. Remains in Play.

Blessing Renewed- The unit counts as having prayed, even if it has not or has subsequently lost the Blessing. In addition, the unit may reroll all failed ward saves while this spell is in effect. Remains in Play.

Favored Servant- Cast on one Champion or Character within 12”. In challenges, this model may allocate wounds suffered to other friendly models in the same unit on a roll of 2+. The decision to allocate wounds in this way must be made before saves are taken. Remains in Play.

Shining Lance- One model in base-to-base contact with the unit takes a S6 hit causing D3 wounds, with no armor save allowed.

Hallowed Banner- Cast on the Priestess' unit. If they are out of range of the battle standard or the battle standard has been removed from play, they may, if they choose, reroll all failed Leadership tests, acting as though they are in range. If they are within range, they may choose whether to pass or fail said tests.
This would be a nice addition to a Bretonnian army, but as for the flyff, I would like to see a priestly knight - "Chaplain Knight" or "Holy Crusader" kind of thing.

(03-21-2011 11:10 PM)NewGuy Wrote: [ -> ]And here you go:

Priestess of the Lady-

Priestesses of the Lady are almost always female, damsels who have forsaken their magic for a more direct relationship with their chosen Goddess. A handful of convents and chapels exist, scattered across Bretonnia and the more tolerant regions of the Empire. The majority of Her clergy, however, remain in the service of their Lords, providing support and inspiration for their knights on the battlefield.

120 points

M 4 WS 3 BS 3 S 3 T 3 W 2 I 3 A 1 LD 7

Equipment: Hand weapon. May ride a barded warhorse for +14 points, if so may take a lance for +4 points, may wear light armor for +2 points.

May only join units with the Blessing of the Lady rule. Any unit joined by the Priestess counts as having prayed even if the army as a whole has not. If the army has chosen to pray, any unit she joins counts as having +1 to their blessing- i.e. a 5+ ward save, and a 4+ against S5 or higher hits.

This ability would make the priestess a non-brainer choice in every knight unit. It too good. Just allow the unit to start the game without having to pray?

Any unit the Priestess joins cannot flee and must issue and accept all challenges. If a Terror test or other psychology would normally cause the knights to flee a charge, ignore that portion of the effect and treat their response as “hold.”

A Priestess of the Lady, while not casting regular spells, still maintains her ability to channel. She does so on a 4+, as opposed to the regular 6.

I would have scratched these two special rules. Mostly for personal reasons, I like to be able to flee with my knights Smile and it doesn't sit right with me that priests channeling better than casters.

All Priestesses are placed like normal Damsels, in the second rank of any lance they join.

Due to placement rules in the Basic ruelbook, characters and command could have done this anyway Smile

The Priestess automatically has the Blessing of the Lady special rule, even if the army has not prayed.

Prayers-

Cast as bound spells, power level 5. May be cast on any unit that has the Blessing of the Lady special rule and is within 12”, unless otherwise indicated.

Any Bretonnian Knight unit within 12" would be better.. again I like to be able to flee with my knights without losing the casting abilities to my character Smile
If you'd have to have the blessing, maybe have prayer that regains it? Blessing Renewed maybe?


Thunderous Charge- The Lance or unit of Battle Pilgrims is filled with devotion and zeal to serve the Lady, achieving great things in Her service. Any unit with this spell cast on them charges and pursues an extra d6”. Remains in Play.

Blessing Renewed- The unit may reroll all failed ward saves while this spell is in effect. Remains in Play.

Favored Servant- Cast on one Champion or Character within 12”. In challenges, this model may allocate wounds suffered to other friendly models in the same unit on a roll of 2+. The decision to allocate wounds in this way must be made before saves are taken. Remains in Play.

Shining Lance- One model in base-to-base contact with the unit takes a S6 hit causing D3 wounds, with no armor save allowed.

Hallowed Banner- Cast on the Priestess' unit. If they are out of range of the battle standard or the battle standard has been removed from play, they may, if they choose, reroll all failed Leadership tests, acting as though they are in range. If they are within range, they may choose whether to pass or fail said tests.

Personally I would do a little more simple, like:

Crusader of the Lady

M-4 WS-4 BS-3 S-4 T-4 W-2 I-4 A-2 Ld-8

Equipment: Heavy Armour and Barded Warhorse

Options: Usual Paladin options...

Special Rules:
Aura of the Lady (2) & Prayers

1. Prayer that allows you to re-roll hits in close combat
2. Prayer that regains lost blessing
3. Empowers unit champion with better fighting abilities
4. Anti-undead prayer
5. Prayer that makes unit stubborn or unbreakable
Quote:This ability would make the priestess a non-brainer choice in every knight unit. It too good. Just allow the unit to start the game without having to pray?

Okay. Edited.

Quote:I would have scratched these two special rules. Mostly for personal reasons, I like to be able to flee with my knights and it doesn't sit right with me that priests channeling better than casters.

But if the Priestess can only join units with the Blessing, and her unit flees and loses it, the universe will implode in a puff of logic. And I want her to only be able to join units with the Blessing.

As for the channeling, I didn't want to just give her a DD, but I thought she needed to add some form of magical bonus to the army.

Quote:Due to placement rules in the Basic ruelbook, characters and command could have done this anyway

Well, this makes sure of it.

Quote:Any Bretonnian Knight unit within 12" would be better.. again I like to be able to flee with my knights without losing the casting abilities to my character

The rationale behind this wording was that I wanted her abilities to work on Battle Pilgrims as well.

Quote:If you'd have to have the blessing, maybe have prayer that regains it? Blessing Renewed maybe?

Good idea. Edited.

Quote:Personally I would do a little more simple, like:

Crusader of the Lady

M-4 WS-4 BS-3 S-4 T-4 W-2 I-4 A-2 Ld-8

Equipment: Heavy Armour and Barded Warhorse

Options: Usual Paladin options...

Special Rules:
Aura of the Lady (2) & Prayers

1. Prayer that allows you to re-roll hits in close combat
2. Prayer that regains lost blessing
3. Empowers unit champion with better fighting abilities
4. Anti-undead prayer
5. Prayer that makes unit stubborn or unbreakable

Yeah... but that's essentially just a reskinned Sigmarite Warrior Priest, no? I wanted something a little different, so that the Warrior Priest would be unique or semi-unique to the Empire book.
(03-22-2011 04:18 PM)NewGuy Wrote: [ -> ]But if the Priestess can only join units with the Blessing, and her unit flees and loses it, the universe will implode in a puff of logic. And I want her to only be able to join units with the Blessing.

hehe fair enough. I personally, think of Damsels and Priests of the Lady is about the same thing fluff wise, and Damsels (and the Fey Enchantress) can join units without the blessing and flee without any problem.

Not being able to flee with my knights would cause me to never field a priest of the Lady - from a pure gaming perspective, of course Smile

Quote: As for the channeling, I didn't want to just give her a DD, but I thought she needed to add some form of magical bonus to the army.

Aura of the Lady - already in the current armybook and works very well in conjunction with the blessing.

Quote: Well, this makes sure of it.

So true..

Quote: The rationale behind this wording was that I wanted her abilities to work on Battle Pilgrims as well.

Ah I see. Didn't think of the Battle Pilgrims as I never use them Smile But if the Prayers consists of a bound spell to regain blessing, it would not be a problem.

Quote: Yeah... but that's essentially just a reskinned Sigmarite Warrior Priest, no? I wanted something a little different, so that the Warrior Priest would be unique or semi-unique to the Empire book.
It probably is... (my empire knowledge is weak at best), but my main point of the idea was to have a "magic using" knight to provide a contender to the female-only dominated magic phase in the Bretonnian army.
Remind me what Aura of the Lady does? Is that like Magic Resistance?
Yes, it magic resistance. Damsel give MR (1) and Prophetess gives MR (2)
Okay. Well, I intended for the Priestess' magic bonuses to be more proactive than that. MR has taken something of a nerf this edition. Do you think that if I were to add the Aura of the Lady special rule to her, but allow the extra channeling as well, it would be too overpowered?
Overpowered? no...but my objection to priests channeling is strictly from a fluff point of view, as Priests can't utilize the wind of magic (or wind of Athyr) - their powers are provided by their Gods. Thats why their prayers are treated as bound spells and cannot miscast.

If you like deities, and maybe want to expand even more on priests in warhammer fantasy battle, I would suggest "Tome of Salvation" RPG book from 2nd edition Warhammer Roleplaying game. Lots of good stuff and inspiration to be had in that book Smile
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